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Plantstats.py
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import random
try:
SeedNum
except NameError:
SeedNum = input("seed num >")
random.seed(SeedNum)
##Store plants
Gatlingpeadowngradeplant = "Repeater"
Twinsunflowerdowngradeplant = "Sunflower"
Spikerockdowngradeplant = "Spikeweed"
Goldmagnetdowngradeplant = "Magnetshroom"
Gloomshroomdowngradeplant = "Fumeshroom"
Wintermelondowngradeplant = "Melonpult"
Cobcannondowngradeplant = "Kernelpult"
selecteddowngradeplant = ""
#Gatlingpea
GatlingpeaSuncost = 450
GatlingpeaFiringSpeed = 150
#Twinsunflower
TwinsunflowerSuncost = 200
#Spikerock and Gold Magnet
SpikerockSuncost = 225
SpikerockDamage = 20
SpikerockFiringSpeedA = 69
SpikerockFiringSpeedB = 33
GoldmagnetSuncost = 150
#GloomShroom
GloomshroomSuncost = 225
GloomShroomFiringSpeed = 200
GloomShroomDamage = 20
#Cattail
CattailSuncost = 225
CattailFiringSpeed = 150
#Cobcannon
CobcannonSuncost = 700
#Wintermelon
WintermelonSuncost = 500
WintermelonFiringSpeed = 300
Wintermelondamage = 80
##Adventure mode plants
#Cherry Bomb
CherryBombSuncost = 150
CherryBombDamage = 1800
#Wallnut
WallnutSuncost = 50
WallnutHealth = 4000
#PotatoMine
PotatoMineSuncost = 25
PotatoMineSurfacingtime = 1500
PotatoMineDamage = 1800
#Chomper
ChomperSuncost = 150
ChomperChewingTime = 4000
#Snowpea
SnowpeaSuncost = 175
SnowpeaFiringSpeed = 150
SnowpeaDamage = 20
#Repeater
RepeaterSuncost = 200
RepeaterFiringSpeed = 150
#Fumeshroom and Spikeweed
FumeShroomSuncost = 75
SpikeweedSuncost = 100
SpikeweedDamage = 20
FumeShroomDamage = 20
FumeShroomFiringSpeed = 150
SpikeweedFiringSpeed = 76
#Gravebuster
GraveBusterSuncost = 75
GraveBusterEatingtime = 400
#IceShroom
IceShroomSuncost = 75
IceShroomDamage = 20
#ScaredyShroom
ScaredyShroomSuncost = 25
ScaredyShroomFiringSpeed = 150
#Doomshroom
DoomshroomSuncost = 125
DoomshroomDamage = 1800
DoomshroomCratertime = 18000
#Squash
SquashSuncost = 50
SquashDamage = 1800
#Threepeater
ThreepeaterSuncost = 325
ThreepeaterFiringSpeed = 150
#Tallnut
TallnutSuncost = 125
TallnutHealth = 8000
#Cactus
CactusSuncost = 125
CactusFiringSpeed = 150
CactusDamage = 20
#Starfruit
StarfuitSuncost = 125
StarfruitFiringSpeed = 150
StarfruitDamage = 20
#Blover
BloverSuncost = 100
Bloverfogawaytime = 4000
#Pumpkin
PumpkinSuncost = 125
PumpkinHealth = 4000
#Splitpea
SplitpeaSuncost = 125
SplitpeaFiringSpeed = 150
#MagnetShroom
MagnetShroomSuncost = 100
MagnetShroomcooldown = 1500
#Cabbagepult
CabbagepultSuncost = 100
CabbagepultDamage = 40
CabbagepultFiringSpeed = 300
#Kernelpult
KernelpultSuncost = 100
KernelpultFiringSpeed = 300
KernelpultKerneldamage = 20
KernelpultButterdamage = 40
KernelpultButterStuntime = 400
#Garlic
GarlicSuncost = 50
GarlicHealth = 400
#Melonpult
MelonpultSuncost = 300
MelonpultFiringSpeed = 400
Melonpultdamage = 80
try:
RandomizeActionRate
RandomizePlantDamage
RandomizeUpgrades
RandomizePlantHealth
except NameError:
RandomizeActionRate = None
RandomizePlantDamage = None
RandomizeUpgrades = None
RandomizePlantHealth = None
while RandomizeActionRate != 'n' and RandomizeActionRate != 'y':
print("Randomize the action rates of the plants? (y/n)>")
RandomizeActionRate = input()
while RandomizePlantDamage != 'n' and RandomizePlantDamage != 'y':
print("randomize the attack damage of the plants? (y/n)>")
RandomizePlantDamage = input()
while RandomizeUpgrades != 'n' and RandomizeUpgrades != 'y':
print("randomize downgrade plants of upgrade Plants? (y/n)>")
RandomizeUpgrades = input()
while RandomizePlantHealth != 'n' and RandomizePlantHealth != 'y':
print("randomize defensive Plant health? (y/n)>")
RandomizePlantHealth = input()
if RandomizePlantHealth == 'y':
DefensiveplantHealthList = [2000, 4000, 6000, 8000]
GarlicHealthList = [200, 400, 600, 800]
WallnutHealth = random.choice(DefensiveplantHealthList)
TallnutHealth = random.choice(DefensiveplantHealthList)
PumpkinHealth = random.choice(DefensiveplantHealthList)
GarlicHealth = random.choice(GarlicHealthList)
if WallnutHealth == DefensiveplantHealthList[0]:
WallnutSuncost -= 25
elif WallnutHealth == DefensiveplantHealthList[2]:
WallnutSuncost += 25
elif WallnutHealth == DefensiveplantHealthList[3]:
WallnutSuncost += 50
if TallnutHealth == DefensiveplantHealthList[0]:
TallnutSuncost -= 75
elif WallnutHealth == DefensiveplantHealthList[1]:
TallnutSuncost -= 50
elif TallnutHealth == DefensiveplantHealthList[2]:
TallnutSuncost -= 25
if PumpkinHealth == DefensiveplantHealthList[0]:
PumpkinSuncost -= 75
elif PumpkinHealth == DefensiveplantHealthList[1]:
PumpkinSuncost -= 50
elif PumpkinHealth == DefensiveplantHealthList[2]:
PumpkinSuncost -= 25
if GarlicHealth == GarlicHealthList[0]:
GarlicSuncost -= 25
elif GarlicHealth == GarlicHealthList[2]:
GarlicSuncost += 25
elif GarlicHealth == GarlicHealthList[3]:
GarlicSuncost += 50
if RandomizeActionRate == 'y':
# 75 = 200 sun
#100 = 150 sun
#150 = 100 sun
#225 = 75 sun
#300 = 50 sun
Firingspeedlist = [75, 100, 150, 225, 300]
FiringspeedlistScaredy = [75, 100, 150]
GloomshroomFiringspeedlist = [100, 150, 200, 300, 400]
# SpikeweedFiringSpeedlist = [38, 50, 76, 152, 228]
PotatoMineSurfacingtimelist = [375, 750, 1500]
ChomperChewingTimelist = [2000, 4000, 6000, 8000]
GraveBusterEatingtimelist = [200, 300, 400, 600, 800]
DoomshroomCratertimelist = [36000, 27000, 18000, 9000]
Bloverfogawaytimelist = [2000, 4000, 6000, 8000]
MagnetShroomcooldownlist = [3000, 1500, 1000, 750]
KernelpultButterStuntimelist = [200, 400, 600, 800]
GloomshroomFiringspeed = random.choice(GloomshroomFiringspeedlist)
# SpikeweedFiringSpeed = random.choice(SpikeweedFiringSpeedlist)
PotatoMineSurfacingtime = random.choice(PotatoMineSurfacingtimelist)
ChomperChewingTime = random.choice(ChomperChewingTimelist)
GraveBusterEatingtime = random.choice(GraveBusterEatingtimelist)
DoomshroomCratertime = random.choice(DoomshroomCratertimelist)
Bloverfogawaytime = random.choice(Bloverfogawaytimelist)
MagnetShroomcooldown = random.choice(MagnetShroomcooldownlist)
KernelpultButterStuntime = random.choice(KernelpultButterStuntimelist)
GatlingpeaFiringSpeed = random.choice(Firingspeedlist)
CattailFiringSpeed = random.choice(Firingspeedlist)
SnowpeaFiringSpeed = random.choice(Firingspeedlist)
RepeaterFiringSpeed = random.choice(Firingspeedlist)
FumeShroomFiringSpeed = random.choice(Firingspeedlist)
ScaredyShroomFiringSpeed = random.choice(FiringspeedlistScaredy)
ThreepeaterFiringSpeed = random.choice(Firingspeedlist)
CactusFiringSpeed = random.choice(Firingspeedlist)
StarfruitFiringSpeed = random.choice(Firingspeedlist)
SplitpeaFiringSpeed = random.choice(Firingspeedlist)
CabbagepultFiringSpeed = random.choice(Firingspeedlist)
KernelpultFiringSpeed = random.choice(Firingspeedlist)
MelonpultFiringSpeed = random.choice(Firingspeedlist)
if GatlingpeaFiringSpeed == Firingspeedlist[0]:
GatlingpeaSuncost = GatlingpeaSuncost + 450
elif GatlingpeaFiringSpeed == Firingspeedlist[1]:
GatlingpeaSuncost = GatlingpeaSuncost + 225
elif GatlingpeaFiringSpeed == Firingspeedlist[3]:
GatlingpeaSuncost = GatlingpeaSuncost - 150
elif GatlingpeaFiringSpeed == Firingspeedlist[4]:
GatlingpeaSuncost = GatlingpeaSuncost - 225
if SnowpeaFiringSpeed == Firingspeedlist[0]:
SnowpeaSuncost = SnowpeaSuncost + 100
elif SnowpeaFiringSpeed == Firingspeedlist[1]:
SnowpeaSuncost = SnowpeaSuncost + 50
elif SnowpeaFiringSpeed == Firingspeedlist[3]:
SnowpeaSuncost = SnowpeaSuncost - 25
elif SnowpeaFiringSpeed == Firingspeedlist[4]:
SnowpeaSuncost = SnowpeaSuncost - 50
if RepeaterFiringSpeed == Firingspeedlist[0]:
RepeaterSuncost = RepeaterSuncost + 200
elif RepeaterFiringSpeed == Firingspeedlist[1]:
RepeaterSuncost = RepeaterSuncost + 100
elif RepeaterFiringSpeed == Firingspeedlist[3]:
RepeaterSuncost = RepeaterSuncost - 50
elif RepeaterFiringSpeed == Firingspeedlist[4]:
RepeaterSuncost = RepeaterSuncost - 100
if RepeaterSuncost < GatlingpeaSuncost and RandomizeUpgrades == 'n':
RepeaterFiringSpeed = GatlingpeaFiringSpeed
RepeaterSuncost = 200
if RepeaterFiringSpeed == Firingspeedlist[0]:
RepeaterSuncost = RepeaterSuncost + 200
elif RepeaterFiringSpeed == Firingspeedlist[1]:
RepeaterSuncost = RepeaterSuncost + 100
elif RepeaterFiringSpeed == Firingspeedlist[3]:
RepeaterSuncost = RepeaterSuncost - 50
elif RepeaterFiringSpeed == Firingspeedlist[4]:
RepeaterSuncost = RepeaterSuncost - 100
if FumeShroomFiringSpeed == Firingspeedlist[0]:
FumeShroomSuncost = FumeShroomSuncost + 75
elif FumeShroomFiringSpeed == Firingspeedlist[1]:
FumeShroomSuncost = FumeShroomSuncost + 25
elif FumeShroomFiringSpeed == Firingspeedlist[3]:
FumeShroomSuncost = FumeShroomSuncost - 25
elif FumeShroomFiringSpeed == Firingspeedlist[4]:
FumeShroomSuncost = FumeShroomSuncost - 50
if ScaredyShroomFiringSpeed == Firingspeedlist[0]:
ScaredyShroomSuncost = ScaredyShroomSuncost + 50
elif ScaredyShroomFiringSpeed == Firingspeedlist[1]:
ScaredyShroomSuncost = ScaredyShroomSuncost + 25
if ThreepeaterFiringSpeed == Firingspeedlist[0]:
ThreepeaterSuncost = ThreepeaterSuncost + 325
elif ThreepeaterFiringSpeed == Firingspeedlist[1]:
ThreepeaterSuncost = ThreepeaterSuncost + 175
elif ThreepeaterFiringSpeed == Firingspeedlist[3]:
ThreepeaterSuncost = ThreepeaterSuncost - 125
elif ThreepeaterFiringSpeed == Firingspeedlist[4]:
ThreepeaterSuncost = ThreepeaterSuncost - 175
if CactusFiringSpeed == Firingspeedlist[0]:
CactusSuncost = CactusSuncost + 125
elif CactusFiringSpeed == Firingspeedlist[1]:
CactusSuncost = CactusSuncost + 75
elif CactusFiringSpeed == Firingspeedlist[3]:
CactusSuncost = CactusSuncost - 50
elif CactusFiringSpeed == Firingspeedlist[4]:
CactusSuncost = CactusSuncost - 75
if StarfruitFiringSpeed == Firingspeedlist[0]:
StarfuitSuncost = StarfuitSuncost + 125
elif StarfruitFiringSpeed == Firingspeedlist[1]:
StarfuitSuncost = StarfuitSuncost + 75
elif StarfruitFiringSpeed == Firingspeedlist[3]:
StarfuitSuncost = StarfuitSuncost - 50
elif StarfruitFiringSpeed == Firingspeedlist[4]:
StarfuitSuncost = StarfuitSuncost - 75
if SplitpeaFiringSpeed == Firingspeedlist[0]:
SplitpeaSuncost = SplitpeaSuncost + 125
elif SplitpeaFiringSpeed == Firingspeedlist[1]:
SplitpeaSuncost = SplitpeaSuncost + 75
elif SplitpeaFiringSpeed == Firingspeedlist[3]:
SplitpeaSuncost = SplitpeaSuncost - 75
elif SplitpeaFiringSpeed == Firingspeedlist[4]:
SplitpeaSuncost = SplitpeaSuncost - 100
if CabbagepultFiringSpeed == Firingspeedlist[0]:
CabbagepultSuncost = CabbagepultSuncost + 100
elif CabbagepultFiringSpeed == Firingspeedlist[1]:
CabbagepultSuncost = CabbagepultSuncost + 50
elif CabbagepultFiringSpeed == Firingspeedlist[3]:
CabbagepultSuncost = CabbagepultSuncost - 25
elif CabbagepultFiringSpeed == Firingspeedlist[4]:
CabbagepultSuncost = CabbagepultSuncost - 50
CabbagepultFiringSpeed = CabbagepultFiringSpeed * 2
if KernelpultFiringSpeed == Firingspeedlist[0]:
KernelpultSuncost = KernelpultSuncost + 100
elif KernelpultFiringSpeed == Firingspeedlist[1]:
KernelpultSuncost = KernelpultSuncost + 50
elif KernelpultFiringSpeed == Firingspeedlist[3]:
KernelpultSuncost = KernelpultSuncost - 25
elif KernelpultFiringSpeed == Firingspeedlist[4]:
KernelpultSuncost = KernelpultSuncost - 50
KernelpultFiringSpeed = KernelpultFiringSpeed * 2
if KernelpultButterStuntime == KernelpultButterStuntimelist[0]:
KernelpultSuncost = KernelpultSuncost - 25
elif KernelpultButterStuntime == KernelpultButterStuntimelist[2]:
KernelpultSuncost = KernelpultSuncost + 50
elif KernelpultButterStuntime == KernelpultButterStuntimelist[3]:
KernelpultSuncost = KernelpultSuncost + 75
if MelonpultFiringSpeed == Firingspeedlist[0]:
MelonpultSuncost = MelonpultSuncost + 300
elif MelonpultFiringSpeed == Firingspeedlist[1]:
MelonpultSuncost = MelonpultSuncost + 150
elif MelonpultFiringSpeed == Firingspeedlist[3]:
MelonpultSuncost = MelonpultSuncost - 100
elif MelonpultFiringSpeed == Firingspeedlist[4]:
MelonpultSuncost = MelonpultSuncost - 150
MelonpultFiringSpeed = MelonpultFiringSpeed * 2
if WintermelonFiringSpeed == Firingspeedlist[0]:
WintermelonSuncost = WintermelonSuncost + 300
elif WintermelonFiringSpeed == Firingspeedlist[1]:
WintermelonSuncost = WintermelonSuncost + 150
elif WintermelonFiringSpeed == Firingspeedlist[3]:
WintermelonSuncost = WintermelonSuncost - 100
elif WintermelonFiringSpeed == Firingspeedlist[4]:
WintermelonSuncost = WintermelonSuncost - 150
WintermelonFiringSpeed = WintermelonFiringSpeed * 2
if GloomshroomFiringspeed == GloomshroomFiringspeedlist[0]:
GloomshroomSuncost = GloomshroomSuncost * 2
elif GloomshroomFiringspeed == GloomshroomFiringspeedlist[1]:
GloomshroomSuncost = GloomshroomSuncost + 125
elif GloomshroomFiringspeed == GloomshroomFiringspeedlist[3]:
GloomshroomSuncost = GloomshroomSuncost - 75
if FumeShroomSuncost <= GloomshroomSuncost and RandomizeUpgrades == 'n':
FumeShroomSuncost = 50
FumeShroomFiringSpeed = 225
elif GloomshroomFiringspeed == GloomshroomFiringspeedlist[4]:
GloomshroomSuncost = GloomshroomSuncost - 125
if FumeShroomSuncost < GloomshroomSuncost and RandomizeUpgrades == 'n':
FumeShroomSuncost = 25
FumeShroomFiringSpeed = 300
## if SpikeweedFiringSpeed == SpikeweedFiringSpeedlist[0]:
## SpikeweedSuncost = SpikeweedSuncost + 100
## elif SpikeweedFiringSpeed == SpikeweedFiringSpeedlist[1]:
## SpikeweedSuncost = SpikeweedSuncost + 50
## elif SpikeweedFiringSpeed == SpikeweedFiringSpeedlist[3]:
## SpikeweedSuncost = SpikeweedSuncost - 50
## elif SpikeweedFiringSpeed == SpikeweedFiringSpeedlist[4]:
## SpikeweedSuncost = SpikeweedSuncost - 75
if PotatoMineSurfacingtime == PotatoMineSurfacingtimelist[0]:
PotatoMineSuncost = PotatoMineSuncost + 50
elif PotatoMineSurfacingtime == PotatoMineSurfacingtimelist[1]:
PotatoMineSuncost = PotatoMineSuncost + 25
if ChomperChewingTime == ChomperChewingTimelist[0]:
ChomperSuncost = ChomperSuncost + 150
elif ChomperChewingTime == ChomperChewingTimelist[1]:
ChomperSuncost = ChomperSuncost + 75
elif ChomperChewingTime == ChomperChewingTimelist[3]:
ChomperSuncost = ChomperSuncost - 50
if GraveBusterEatingtime == GraveBusterEatingtimelist[0]:
GraveBusterSuncost = GraveBusterSuncost + 50
elif GraveBusterEatingtime == GraveBusterEatingtimelist[1]:
GraveBusterSuncost = GraveBusterSuncost + 25
elif GraveBusterEatingtime == GraveBusterEatingtimelist[3]:
GraveBusterSuncost = GraveBusterSuncost - 25
elif GraveBusterEatingtime == GraveBusterEatingtimelist[4]:
GraveBusterSuncost = GraveBusterSuncost - 50
if DoomshroomCratertime == DoomshroomCratertimelist[0]:
DoomshroomSuncost = DoomshroomSuncost - 50
elif DoomshroomCratertime == DoomshroomCratertimelist[1]:
DoomshroomSuncost = DoomshroomSuncost - 25
elif DoomshroomCratertime == DoomshroomCratertimelist[3]:
DoomshroomSuncost = DoomshroomSuncost + 25
if Bloverfogawaytime == Bloverfogawaytimelist[0]:
BloverSuncost = BloverSuncost - 25
elif Bloverfogawaytime == Bloverfogawaytimelist[2]:
BloverSuncost = BloverSuncost + 25
elif Bloverfogawaytime == Bloverfogawaytimelist[3]:
BloverSuncost = BloverSuncost + 50
if MagnetShroomcooldown == MagnetShroomcooldownlist[0]:
MagnetShroomSuncost = MagnetShroomSuncost - 50
elif MagnetShroomcooldown == MagnetShroomcooldownlist[2]:
MagnetShroomSuncost = MagnetShroomSuncost + 50
elif MagnetShroomcooldown == MagnetShroomcooldownlist[3]:
MagnetShroomSuncost = MagnetShroomSuncost + 100
if CattailFiringSpeed == Firingspeedlist[0]:
CattailSuncost = CattailSuncost + 225
elif CattailFiringSpeed == Firingspeedlist[1]:
CattailSuncost = CattailSuncost + 75
elif CattailFiringSpeed == Firingspeedlist[3]:
CattailSuncost = CattailSuncost - 75
elif CattailFiringSpeed == Firingspeedlist[4]:
CattailSuncost = CattailSuncost - 100
if RandomizePlantDamage == 'y':
#10 = 50- sun
#20 = 0+ sun
#30 = 50+ sun
#40 = 100+ sun
#50 = 150+ sun
#60 = 200+ sun
#70 = 250+ sun
#80 = 300+ sun
ProjectileDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
if PotatoMineSuncost > 25:
PotatoMineDamageList = [1800, 1200]
if PotatoMineSuncost >= 50:
PotatoMineDamageList.append(900)
PotatoMineDamage = random.choice(PotatoMineDamageList)
if PotatoMineDamage == PotatoMineDamageList[1]:
PotatoMineSuncost = PotatoMineSuncost - 25
elif PotatoMineDamage == PotatoMineDamageList[2]:
PotatoMineSuncost = PotatoMineSuncost - 50
SquashDamageList = [1800, 1200]
SquashDamage = random.choice(SquashDamageList)
if SquashDamage == SquashDamageList[1]:
SquashSuncost = SquashSuncost - 25
#
GloomshroomDamage = random.choice(ProjectileDamageList)
if GloomshroomDamage == ProjectileDamageList[0]:
GloomshroomSuncost = GloomshroomSuncost - 75
elif GloomshroomDamage == ProjectileDamageList[2]:
GloomshroomSuncost = GloomshroomSuncost + 75
elif GloomshroomDamage == ProjectileDamageList[3]:
GloomshroomSuncost = GloomshroomSuncost + 225
elif GloomshroomDamage == ProjectileDamageList[4]:
GloomshroomSuncost = GloomshroomSuncost + 300
elif GloomshroomDamage == ProjectileDamageList[5]:
GloomshroomSuncost = GloomshroomSuncost + 450
elif GloomshroomDamage == ProjectileDamageList[6]:
GloomshroomSuncost = GloomshroomSuncost + 600
elif GloomshroomDamage == ProjectileDamageList[7]:
GloomshroomSuncost = GloomshroomSuncost + 675
#
SpikerockDamage = random.choice(ProjectileDamageList)
if SpikerockDamage == ProjectileDamageList[0]:
SpikerockSuncost = SpikerockSuncost - 75
elif SpikerockDamage == ProjectileDamageList[2]:
SpikerockSuncost = SpikerockSuncost + 25
elif SpikerockDamage == ProjectileDamageList[3]:
SpikerockSuncost = SpikerockSuncost + 75
elif SpikerockDamage == ProjectileDamageList[4]:
SpikerockSuncost = SpikerockSuncost + 125
elif SpikerockDamage == ProjectileDamageList[5]:
SpikerockSuncost = SpikerockSuncost + 175
elif SpikerockDamage == ProjectileDamageList[6]:
SpikerockSuncost = SpikerockSuncost + 225
elif SpikerockDamage == ProjectileDamageList[7]:
SpikerockSuncost = SpikerockSuncost + 275
#
SnowpeaDamage = random.choice(ProjectileDamageList)
if SnowpeaDamage == ProjectileDamageList[0]:
SnowpeaSuncost = SnowpeaSuncost - 75
elif SnowpeaDamage == ProjectileDamageList[2]:
SnowpeaSuncost = SnowpeaSuncost + 25
elif SnowpeaDamage == ProjectileDamageList[3]:
SnowpeaSuncost = SnowpeaSuncost + 75
elif SnowpeaDamage == ProjectileDamageList[4]:
SnowpeaSuncost = SnowpeaSuncost + 125
elif SnowpeaDamage == ProjectileDamageList[5]:
SnowpeaSuncost = SnowpeaSuncost + 175
elif SnowpeaDamage == ProjectileDamageList[6]:
SnowpeaSuncost = SnowpeaSuncost + 225
elif SnowpeaDamage == ProjectileDamageList[7]:
SnowpeaSuncost = SnowpeaSuncost + 275
#
FumeShroomDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
SpikeweedDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
if SpikeweedSuncost <= 50:
SpikeweedDamageList.remove(10)
if FumeShroomSuncost <= 50:
FumeShroomDamageList.remove(10)
if RandomizeUpgrades == 'n':
if SpikeweedSuncost <= 100:
SpikeweedDamageList.remove(50)
if SpikeweedSuncost <= 150:
SpikeweedDamageList.remove(40)
if SpikeweedSuncost <= 200:
SpikeweedDamageList.remove(30)
SpikeweedDamageList.remove(60)
FumeShroomDamageList.remove(60)
SpikeweedDamageList.remove(70)
FumeShroomDamageList.remove(70)
SpikeweedDamageList.remove(80)
FumeShroomDamageList.remove(80)
FumeShroomDamage = random.choice(FumeShroomDamageList)
SpikeweedDamage = random.choice(SpikeweedDamageList)
if SpikeweedDamage == 10:
SpikeweedSuncost = SpikeweedSuncost - 75
elif SpikeweedDamage == 30:
SpikeweedSuncost = SpikeweedSuncost + 50
elif SpikeweedDamage == 40:
SpikeweedSuncost = SpikeweedSuncost + 100
elif SpikeweedDamage == 50:
SpikeweedSuncost = SpikeweedSuncost + 150
elif SpikeweedDamage == 60:
SpikeweedSuncost = SpikeweedSuncost + 200
elif SpikeweedDamage == 70:
SpikeweedSuncost = SpikeweedSuncost + 250
elif SpikeweedDamage == 80:
SpikeweedSuncost = SpikeweedSuncost + 300
if FumeShroomDamage == 10:
FumeShroomSuncost = FumeShroomSuncost - 50
elif FumeShroomDamage == 30:
FumeShroomSuncost = FumeShroomSuncost + 25
elif FumeShroomDamage == 40:
FumeShroomSuncost = FumeShroomSuncost + 75
elif FumeShroomDamage == 50:
FumeShroomSuncost = FumeShroomSuncost + 100
elif FumeShroomDamage == 60:
FumeShroomSuncost = FumeShroomSuncost + 150
elif FumeShroomDamage == 70:
FumeShroomSuncost = FumeShroomSuncost + 175
elif FumeShroomDamage == 80:
FumeShroomSuncost = FumeShroomSuncost + 225
#
CactusDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
if CactusSuncost == 50:
CactusDamageList.remove(10)
CactusDamage = random.choice(CactusDamageList)
if CactusDamage == 10:
CactusSuncost = CactusSuncost - 50
CattailSuncost = CattailSuncost - 50
elif CactusDamage == 30:
CactusSuncost = CactusSuncost + 50
CattailSuncost = CattailSuncost + 50
elif CactusDamage == 40:
CactusSuncost = CactusSuncost + 100
CattailSuncost = CattailSuncost + 100
elif CactusDamage == 50:
CactusSuncost = CactusSuncost + 150
CattailSuncost = CattailSuncost + 150
elif CactusDamage == 60:
CactusSuncost = CactusSuncost + 200
CattailSuncost = CattailSuncost + 200
elif CactusDamage == 70:
CactusSuncost = CactusSuncost + 250
CattailSuncost = CattailSuncost + 250
elif CactusDamage == 80:
CactusSuncost = CactusSuncost + 300
CattailSuncost = CattailSuncost + 300
#
StarfruitDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
if StarfuitSuncost == 50:
StarfruitDamageList.remove(10)
StarfruitDamage = random.choice(StarfruitDamageList)
if StarfruitDamage == 10:
StarfuitSuncost = StarfuitSuncost - 50
elif StarfruitDamage == 30:
StarfuitSuncost = StarfuitSuncost + 75
elif StarfruitDamage == 40:
StarfuitSuncost = StarfuitSuncost + 125
elif StarfruitDamage == 50:
StarfuitSuncost = StarfuitSuncost + 175
elif StarfruitDamage == 60:
StarfuitSuncost = StarfuitSuncost + 250
elif StarfruitDamage == 70:
StarfuitSuncost = StarfuitSuncost + 300
elif StarfruitDamage == 80:
StarfuitSuncost = StarfuitSuncost + 375
#
CabbagepultDamage = random.choice(ProjectileDamageList)
if CabbagepultDamage == ProjectileDamageList[0]:
CabbagepultSuncost = CabbagepultSuncost - 50
elif CabbagepultDamage == ProjectileDamageList[2]:
CabbagepultSuncost = CabbagepultSuncost + 50
elif CabbagepultDamage == ProjectileDamageList[3]:
CabbagepultSuncost = CabbagepultSuncost + 100
elif CabbagepultDamage == ProjectileDamageList[4]:
CabbagepultSuncost = CabbagepultSuncost + 150
elif CabbagepultDamage == ProjectileDamageList[5]:
CabbagepultSuncost = CabbagepultSuncost + 200
elif CabbagepultDamage == ProjectileDamageList[6]:
CabbagepultSuncost = CabbagepultSuncost + 250
elif CabbagepultDamage == ProjectileDamageList[7]:
CabbagepultSuncost = CabbagepultSuncost + 300
CabbagepultDamage = CabbagepultDamage * 2
#
KernelpultKerneldamage = random.choice(ProjectileDamageList)
if KernelpultKerneldamage == ProjectileDamageList[1]:
KernelpultSuncost = KernelpultSuncost + 25
elif KernelpultKerneldamage == ProjectileDamageList[2]:
KernelpultSuncost = KernelpultSuncost + 50
elif KernelpultKerneldamage == ProjectileDamageList[3]:
KernelpultSuncost = KernelpultSuncost + 100
elif KernelpultKerneldamage == ProjectileDamageList[4]:
KernelpultSuncost = KernelpultSuncost + 150
elif KernelpultKerneldamage == ProjectileDamageList[5]:
KernelpultSuncost = KernelpultSuncost + 200
elif KernelpultKerneldamage == ProjectileDamageList[6]:
KernelpultSuncost = KernelpultSuncost + 250
elif KernelpultKerneldamage == ProjectileDamageList[7]:
KernelpultSuncost = KernelpultSuncost + 300
KernelpultKerneldamage = KernelpultKerneldamage * 2
#
KernelpultButterdamage = random.choice(ProjectileDamageList)
if KernelpultButterdamage == ProjectileDamageList[0]:
KernelpultSuncost = KernelpultSuncost - 25
elif KernelpultButterdamage == ProjectileDamageList[2]:
KernelpultSuncost = KernelpultSuncost + 25
elif KernelpultButterdamage == ProjectileDamageList[3]:
KernelpultSuncost = KernelpultSuncost + 75
elif KernelpultButterdamage == ProjectileDamageList[4]:
KernelpultSuncost = KernelpultSuncost + 125
elif KernelpultButterdamage == ProjectileDamageList[5]:
KernelpultSuncost = KernelpultSuncost + 175
elif KernelpultButterdamage == ProjectileDamageList[6]:
KernelpultSuncost = KernelpultSuncost + 225
elif KernelpultButterdamage == ProjectileDamageList[7]:
KernelpultSuncost = KernelpultSuncost + 275
KernelpultButterdamage = KernelpultButterdamage * 2
#
MelonpultDamageList = [10, 20, 30, 40, 50, 60, 70, 80]
if MelonpultSuncost > 200:
MelonpultDamageList.append(10)
if MelonpultSuncost > 150:
MelonpultDamageList.append(30)
Melonpultdamage = random.choice(ProjectileDamageList)
if Melonpultdamage == 10:
MelonpultSuncost = MelonpultSuncost - 200
elif Melonpultdamage == 20:
MelonpultSuncost = MelonpultSuncost - 150
elif Melonpultdamage == 30:
MelonpultSuncost = MelonpultSuncost - 100
elif Melonpultdamage == 50:
MelonpultSuncost = MelonpultSuncost + 150
elif Melonpultdamage == 60:
MelonpultSuncost = MelonpultSuncost + 300
elif Melonpultdamage == 70:
MelonpultSuncost = MelonpultSuncost + 450
elif Melonpultdamage == 80:
MelonpultSuncost = MelonpultSuncost + 600
Melonpultdamage = Melonpultdamage * 2
Wintermelondamage = random.choice(ProjectileDamageList)
if Wintermelondamage == ProjectileDamageList[0]:
WintermelonSuncost = WintermelonSuncost - 200
elif Wintermelondamage == ProjectileDamageList[1]:
WintermelonSuncost = WintermelonSuncost - 150
elif Wintermelondamage == ProjectileDamageList[2]:
WintermelonSuncost = WintermelonSuncost - 100
elif Wintermelondamage == ProjectileDamageList[4]:
WintermelonSuncost = WintermelonSuncost + 150
elif Wintermelondamage == ProjectileDamageList[5]:
WintermelonSuncost = WintermelonSuncost + 300
elif Wintermelondamage == ProjectileDamageList[6]:
WintermelonSuncost = WintermelonSuncost + 450
elif Wintermelondamage == ProjectileDamageList[7]:
WintermelonSuncost = WintermelonSuncost + 600
Wintermelondamage = Wintermelondamage * 2
ExplodingPlantDamageList = [1800, 1200, 900]
CherryBombDamage = random.choice(ExplodingPlantDamageList)
if CherryBombDamage == ExplodingPlantDamageList[1]:
CherryBombSuncost = CherryBombSuncost - 50
elif CherryBombDamage == ExplodingPlantDamageList[2]:
CherryBombSuncost = CherryBombSuncost - 75
DoomshroomDamageList = [1800]
if DoomshroomSuncost > 50:
DoomshroomDamageList.append(900)
if DoomshroomSuncost > 75:
DoomshroomDamageList.append(1200)
DoomshroomDamage = random.choice(DoomshroomDamageList)
if DoomshroomDamage == 900:
DoomshroomSuncost = DoomshroomSuncost - 50
elif DoomshroomDamage == 1200:
DoomshroomSuncost = DoomshroomSuncost - 75
if RandomizeUpgrades == 'y':
##NEW
PeashooterSuncost = 100
SunflowerSuncost = 50
SunshroomSuncost = 25
TorchwoodSuncost = 175
UmberellaSuncost = 100
GatlingpeaDowngradeSuncostPlantlist = []
GatlingpeaDowngradePlantlist = []
CobcannonDowngradeSuncostPlantlist = []
CobcannonDowngradePlantlist = []
WintermelonDowngradeSuncostPlantlist = []
WintermelonDowngradePlantlist = []
SpikerockDowngradeSuncostPlantlist = []
SpikerockDowngradePlantlist = []
TwinsunflowerDowngradeSuncostPlantlist = []
TwinsunflowerDowngradePlantlist = []
GoldmagnetDowngradeSuncostPlantlist = []
GoldmagnetDowngradePlantlist = []
GloomshroomDowngradeSuncostPlantlist = []
GloomshroomDowngradePlantlist = []
PlantListNum = 0
PlantSuncostList = [PeashooterSuncost,
SunflowerSuncost,
SnowpeaSuncost,
ChomperSuncost,
RepeaterSuncost,
SunshroomSuncost,
FumeShroomSuncost,
ScaredyShroomSuncost,
ThreepeaterSuncost,
TorchwoodSuncost,
SpikeweedSuncost,
CactusSuncost,
SplitpeaSuncost,
StarfuitSuncost,
MagnetShroomSuncost,
CabbagepultSuncost,
KernelpultSuncost,
GarlicSuncost,
UmberellaSuncost,
MelonpultSuncost]
Plantlist = ["Peashooter",
"Sunflower",
"Snowpea",
"Chomper",
"Repeater",
"Sunshroom",
"Fumeshroom",
"Scaredyshroom",
"Threepeater",
"Torchwood",
"Spikeweed",
"Cactus",
"Splitpea",
"Starfruit",
"Magnetshroom",
"Cabbagepult",
"Kernelpult",
"Garlic",
"Umbrella",
"Melonpult"]
while PlantListNum != len(Plantlist):
if PlantSuncostList[PlantListNum] < GatlingpeaSuncost:
GatlingpeaDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
GatlingpeaDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < CobcannonSuncost:
CobcannonDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
CobcannonDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < WintermelonSuncost:
WintermelonDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
WintermelonDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < SpikerockSuncost:
SpikerockDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
SpikerockDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < TwinsunflowerSuncost:
TwinsunflowerDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
TwinsunflowerDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < GoldmagnetSuncost:
GoldmagnetDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
GoldmagnetDowngradePlantlist.append(Plantlist[PlantListNum])
if PlantSuncostList[PlantListNum] < GloomshroomSuncost:
GloomshroomDowngradeSuncostPlantlist.append(PlantSuncostList[PlantListNum])
GloomshroomDowngradePlantlist.append(Plantlist[PlantListNum])
PlantListNum += 1
GatlingpeaDowngradePlantNum = random.randint(0, len(GatlingpeaDowngradePlantlist) - 1)
Gatlingpeadowngradeplant = GatlingpeaDowngradePlantlist[GatlingpeaDowngradePlantNum]
GatlingpeaSuncost -= GatlingpeaDowngradeSuncostPlantlist[GatlingpeaDowngradePlantNum]
CobcannonDowngradePlantNum = random.randint(0, len(CobcannonDowngradePlantlist) - 1)
Cobcannondowngradeplant = CobcannonDowngradePlantlist[CobcannonDowngradePlantNum]
CobcannonSuncost -= CobcannonDowngradeSuncostPlantlist[CobcannonDowngradePlantNum] * 2
WintermelonDowngradePlantNum = random.randint(0, len(WintermelonDowngradePlantlist) - 1)
Wintermelondowngradeplant = WintermelonDowngradePlantlist[WintermelonDowngradePlantNum]
WintermelonSuncost -= WintermelonDowngradeSuncostPlantlist[WintermelonDowngradePlantNum]
TwinsunflowerDowngradePlantNum = random.randint(0, len(TwinsunflowerDowngradePlantlist) - 1)
Twinsunflowerdowngradeplant = TwinsunflowerDowngradePlantlist[TwinsunflowerDowngradePlantNum]
TwinsunflowerSuncost -= TwinsunflowerDowngradeSuncostPlantlist[TwinsunflowerDowngradePlantNum]
GoldmagnetDowngradePlantNum = random.randint(0, len(GoldmagnetDowngradePlantlist) - 1)
Goldmagnetdowngradeplant = GoldmagnetDowngradePlantlist[GoldmagnetDowngradePlantNum]
GoldmagnetSuncost -= GoldmagnetDowngradeSuncostPlantlist[GoldmagnetDowngradePlantNum]
GloomshroomDowngradePlantNum = random.randint(0, len(GloomshroomDowngradePlantlist) - 1)
Gloomshroomdowngradeplant = GloomshroomDowngradePlantlist[GloomshroomDowngradePlantNum]
GloomshroomSuncost -= GloomshroomDowngradeSuncostPlantlist[GloomshroomDowngradePlantNum]
SpikerockDowngradePlantNum = random.randint(0, len(SpikerockDowngradePlantlist) - 1)
Spikerockdowngradeplant = SpikerockDowngradePlantlist[SpikerockDowngradePlantNum]
SpikerockSuncost -= SpikerockDowngradeSuncostPlantlist[SpikerockDowngradePlantNum]
else:
GatlingpeaSuncost = 250
CobcannonSuncost = 500
WintermelonSuncost = 200
TwinsunflowerSuncost = 150
GoldmagnetSuncost = 50
GloomshroomSuncost = 150
SpikerockSuncost = 125
##print("Wall-Nut")
##print("Sun Cost: ", WallnutSuncost)
##print("Health: ", WallnutHealth)
##print("")
##print("")
##print("Potato Mine")
##print("Sun Cost: ", PotatoMineSuncost)
##print("Surfacing time: ", PotatoMineSurfacingtime)
##print("Explosion Damage: ", PotatoMineDamage)
##print("")
##print("")
##print("Snow Pea")
##print("Sun Cost: ", SnowpeaSuncost)
##print("Attack Damage: ", SnowpeaDamage)
##print("Firing speed: ", SnowpeaFiringSpeed)
##print("")
##print("")
##print("Chomper")
##print("Sun Cost: ", ChomperSuncost)
##print("Chewing time: ", ChomperChewingTime)
##print("")
##print("")
##print("Repeater")
##print("Sun Cost: ", RepeaterSuncost)
##print("Attack Damage: ", 20)
##print("Firing speed: ", RepeaterFiringSpeed)
##print("")
##print("")
##print("Gatlingpea")
##print("Sun Cost: ", GatlingpeaSuncost)
##print("Attack Damage: ", 20)
##print("Firing speed: ", GatlingpeaFiringSpeed)
##print("Downgrade Plant: ", Gatlingpeadowngradeplant)
##print("")
##print("")
##print("Fume-shroom")
##print("Sun Cost: ", FumeShroomSuncost)
##print("Attack Damage: ", FumeShroomSpikeweedDamage)
##print("Firing speed: ", FumeShroomFiringSpeed)
##print("")
##print("")
##print("Gloomshroom")
##print("Sun Cost: ", GloomshroomSuncost)
##print("Attack Damage: ")
##print("Firing speed: ")
##print("Downgrade Plant: ", Gloomshroomdowngradeplant)
##print("")
##print("")
##print("Scaredy-shroom")
##print("Sun Cost: ", ScaredyShroomSuncost)
##print("Attack Damage: ", 20)
##print("Firing speed: ", ScaredyShroomFiringSpeed)
#print("")
#print("")
#print("Grave Buster")
#print("Sun Cost: ", GraveBusterSuncost)
#print("Eating Time: ", GraveBusterEatingtime)
#print("")
#print("")
##print("Ice-Shroom")
##print("Sun Cost: ", IceShroomSuncost)
##print("Attack Damage: ", IceShroomDamage)
##print("")
##print("")
##print("Doom-Shroom")
##print("Sun Cost: ", DoomshroomSuncost)
##print("Crater time: ", DoomshroomCratertime)
##print("")
##print("")
##print("Squash")
##print("Sun Cost: ", SquashSuncost)
##print("Attack Damage: ", SquashDamage)
##print("")
##print("")
##print("Spikeweed")
##print("Sun Cost: ", SpikeweedSuncost)
##print("Attack Damage: ", FumeShroomSpikeweedDamage)
##print("Firing speed: ", SpikeweedFiringSpeed)
##print("")
##print("")
##print("Threepeater")
##print("Sun Cost: ", ThreepeaterSuncost)
##print("Attack Damage: ", 20)
##print("Firing speed: ", ThreepeaterFiringSpeed)
##print("")
##print("")
##print("Tall-Nut")
##print("Sun Cost: ", TallnutSuncost)
##print("Health: ", TallnutHealth)
##print("")
##print("")
##print("Cactus")
##print("Sun Cost: ", CactusSuncost)
##print("Attack Damage: ", CactusDamage)
##print("Firing speed: ", CactusFiringSpeed)
##print("")
##print("")
##print("Split pea")
##print("Sun Cost: ", SplitpeaSuncost)
##print("Attack Damage: ", 20)
##print("Firing speed: ", SplitpeaFiringSpeed)
##print("")
##print("")
##print("Starfruit")
##print("Sun Cost: ", StarfuitSuncost)
##print("Attack Damage: ", StarfruitDamage)
##print("Firing speed: ", StarfruitFiringSpeed)
##print("")
##print("")
##print("Pumpkin")
##print("Sun Cost: ", PumpkinSuncost)
##print("Health: ", PumpkinHealth)
##print("")
##print("")
##print("Goldmagnet")
##print("Sun Cost: ", GoldmagnetSuncost)
##print("Downgrade Plant: ", Goldmagnetdowngradeplant)
##print("")
##print("")
##print("Spikerock")
##print("Sun Cost: ", SpikerockSuncost)
##print("Attack Damage: ")
##print("Firing speed: ")
##print("Downgrade Plant: ", Spikerockdowngradeplant)
##print("")
##print("")
##print("Winter melon")
##print("Sun Cost: ", WintermelonSuncost)
##print("Attack Damage: ")
##print("Firing speed: ")
##print("Downgrade Plant: ", Wintermelondowngradeplant)
##print("")
##print("")
##print("Cobcannon")
##print("Sun Cost: ", CobcannonSuncost)
##print("Attack Damage: ")
##print("Firing speed: ")
##print("Downgrade Plant: ", Cobcannondowngradeplant)
##print("")
##print("")
##print("Garlic")
##print("Sun Cost: ", GarlicSuncost)
##print("Health: ", GarlicHealth)
##print("")
##print("")
print("Setting up plant stats")
from xml.etree import ElementTree as et
datafile = "RandomizerSettings.xml";
tree = et.parse(datafile)