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Processing GLSL Experiments

####GeomShaderExplode Using a geometry shader in Processing 2.1 to 'explode' trangles along their face normal

####GeomShaderShrink Using a geometry shader in Processing 2.1 to 'shrink' trangles towards their center

####HemeshCubeMap Convert a HE_Mesh to a GLGraphics' GLModel and apply an environment cubeMap GLSL shader to it. (Processing 1.5.1 + GLGraphics library)