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geometric.js
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// @flow
/**
* Geometric Distribution
* This is discreet distribution
* https://en.wikipedia.org/wiki/Geometric_distribution
* @param p: number (0 <= p <= 1) - Probability of success
* @returns Geometric Distributed Value
* Created by Alexey S. Kiselev
*/
import type { MethodError, RandomArray } from '../types';
import type { IDistribution } from '../interfaces';
import prng from '../prng/prngProxy';
class Geometric implements IDistribution {
successProb: number;
constructor(p: number): void {
this.successProb = Number(p);
}
/**
* Generates a random number
* @returns a Geometric distributed number
*/
random(): number {
let res: number = 1,
random: number = (prng.random(): any);
while(random >= this.successProb){
res += 1;
random = prng.next();
}
return res;
}
/**
* Generates next seeded random number
* @returns {number}
*/
next(): number {
let res: number = 1,
random: number = prng.next();
while(random >= this.successProb){
res += 1;
random = prng.next();
}
return res;
}
/**
* Generates Geometric distributed numbers
* @param n: number - Number of elements in resulting array, n > 0
* @returns Array<number> - Geometric distributed numbers
*/
distribution(n: number): RandomArray {
let geometricArray: RandomArray = [],
random: number = (prng.random(): any),
res: number;
for(let i = 0; i < n; i += 1){
res = 1;
random = prng.next();
while(random >= this.successProb){
res += 1;
random = prng.next();
}
geometricArray[i] = res;
}
return geometricArray;
}
/**
* Error handling
* Parameter "p" must be 0 <= p <= 1
* @returns {boolean}
*/
isError(): MethodError {
if(!this.successProb && this.successProb !== 0){
return {error: 'Geometric distribution: you should specify parameter "p" with numerical value'};
}
if(this.successProb < 0 || this.successProb > 1) {
return {error: 'Geometric distribution: parameter "p" (probability of success) must be 0 <= p <= 1'};
}
return { error: false };
}
/**
* Refresh method
* @param newP: number - new parameter "p"
* This method does not return values
*/
refresh(newP: number): void {
this.successProb = Number(newP);
}
/**
* Class .toString method
* @returns {string}
*/
toString(): string {
let info = [
'Geometric Distribution',
`Usage: unirand.geometric(${this.successProb}).random()`
];
return info.join('\n');
}
/**
* Mean value
* Information only
* For calculating real mean value use analyzer
*/
get mean(): number {
return 1 / this.successProb;
}
/**
* Geometric distribution doesn't have unique Median value
*/
/**
* Mode value - value, which appears most often
* Information only
* For calculating real mode value use analyzer
*/
get mode(): number {
return 1;
}
/**
* Variance value
* Information only
* For calculating real variance value use analyzer
*/
get variance(): number {
return (1 - this.successProb) / Math.pow(this.successProb, 2);
}
/**
* Skewness value
* Information only
* For calculating real skewness value use analyzer
*/
get skewness(): number {
return (2 - this.successProb) / Math.sqrt(1 - this.successProb);
}
/**
* Kurtosis value
* Information only
* For calculating real kurtosis value use analyzer
*/
get kurtosis(): number {
return 6 + Math.pow(this.successProb, 2) / (1 - this.successProb);
}
/**
* Entropy value
* Information only
* For calculating real entropy value use analyzer
*/
get entropy(): number {
return (- (1 - this.successProb) * Math.log(1 - this.successProb) - this.successProb * Math.log(this.successProb)) / this.successProb;
}
/**
* All parameters of distribution in one object
* Information only
*/
get parameters(): {} {
return {
mean: this.mean,
mode: this.mode,
variance: this.variance,
skewness: this.skewness,
entropy: this.entropy,
kurtosis: this.kurtosis
};
}
}
module.exports = Geometric;