diff --git a/SCHIZO/Resources/AssetBundles/Assets.cs b/SCHIZO/Resources/AssetBundles/Assets.cs
index 5a73c4f3..83a45842 100644
--- a/SCHIZO/Resources/AssetBundles/Assets.cs
+++ b/SCHIZO/Resources/AssetBundles/Assets.cs
@@ -12,7 +12,7 @@ namespace SCHIZO.Resources;
public static class Assets
{
- private const int _rnd = 1089945419;
+ private const int _rnd = -1924116224;
private static readonly UnityEngine.AssetBundle _a = ResourceManager.GetAssetBundle("assets");
diff --git a/SCHIZO/Resources/AssetBundles/assets b/SCHIZO/Resources/AssetBundles/assets
index dc91180a..49c51eaa 100644
Binary files a/SCHIZO/Resources/AssetBundles/assets and b/SCHIZO/Resources/AssetBundles/assets differ
diff --git a/SCHIZO/SCHIZO.csproj b/SCHIZO/SCHIZO.csproj
index d69eaaf6..ea15c191 100644
--- a/SCHIZO/SCHIZO.csproj
+++ b/SCHIZO/SCHIZO.csproj
@@ -61,9 +61,4 @@
%(FileName)
-
-
-
-
-
diff --git a/SCHIZO/_old/Creatures/Tutel/TutelBehaviour.cs b/SCHIZO/_old/Creatures/Tutel/TutelBehaviour.cs
deleted file mode 100644
index f64b49d6..00000000
--- a/SCHIZO/_old/Creatures/Tutel/TutelBehaviour.cs
+++ /dev/null
@@ -1,71 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace SCHIZO.Creatures.Tutel;
-
-public sealed class TutelBehaviour : CaveCrawler
-{
- private enum Emotion
- {
- Normal,
- Smug,
- Glad,
- Susge,
- Sad,
- Pog
- }
-
- private Animator _animator;
-
- private Emotion _currentEmotion = Emotion.Normal;
- private readonly Queue _nextEmotions = new();
- private Coroutine _emotionSwitchCoroutine;
-
- private void Awake()
- {
- _animator = GetComponentInChildren();
- }
-
- private void LateUpdate()
- {
- if (_nextEmotions.Count > 0 && _emotionSwitchCoroutine == null)
- {
- _emotionSwitchCoroutine = StartCoroutine(SwitchEmotions(_nextEmotions.Dequeue()));
- }
- }
-
- private void SetEmotion(Emotion emotion)
- {
- _nextEmotions.Enqueue(emotion);
- }
-
- private IEnumerator SwitchEmotions(Emotion newEmotion)
- {
- int currentEyesLayer = _animator.GetLayerIndex($"{_currentEmotion}/eyes");
- int currentMouthLayer = _animator.GetLayerIndex($"{_currentEmotion}/mouth");
-
- int nextEyesLayer = _animator.GetLayerIndex($"{newEmotion}/eyes");
- int nextMouthLayer = _animator.GetLayerIndex($"{newEmotion}/mouth");
-
- const float transitionDuration = 0.25f;
- for (float f = 0; f < transitionDuration; f += Time.deltaTime)
- {
- _animator.SetLayerWeight(currentEyesLayer, 1 - f / transitionDuration);
- _animator.SetLayerWeight(currentMouthLayer, 1 - f / transitionDuration);
- _animator.SetLayerWeight(nextEyesLayer, f / transitionDuration);
- _animator.SetLayerWeight(nextMouthLayer, f / transitionDuration);
-
- yield return null;
- }
-
- _animator.SetLayerWeight(currentEyesLayer, 0);
- _animator.SetLayerWeight(currentMouthLayer, 0);
- _animator.SetLayerWeight(nextEyesLayer, 1);
- _animator.SetLayerWeight(nextMouthLayer, 1);
-
- _currentEmotion = newEmotion;
-
- _emotionSwitchCoroutine = null;
- }
-}