forked from RMC-14/RMC-14
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathSpawnEquipDeleteBenchmark.cs
66 lines (59 loc) · 1.91 KB
/
SpawnEquipDeleteBenchmark.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Station.Systems;
using Content.Shared.Roles;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Benchmarks;
/// <summary>
/// This benchmarks spawns several humans, gives them captain equipment and then deletes them.
/// This measures performance for spawning, deletion, containers, and inventory code.
/// </summary>
[Virtual, MemoryDiagnoser]
public class SpawnEquipDeleteBenchmark
{
private TestPair _pair = default!;
private StationSpawningSystem _spawnSys = default!;
private const string Mob = "MobHuman";
private StartingGearPrototype _gear = default!;
private EntityUid _entity;
private EntityCoordinates _coords;
[Params(1, 4, 16, 64)]
public int N;
[GlobalSetup]
public async Task SetupAsync()
{
ProgramShared.PathOffset = "../../../../";
PoolManager.Startup();
_pair = await PoolManager.GetServerClient();
var server = _pair.Server;
var mapData = await _pair.CreateTestMap();
_coords = mapData.GridCoords;
_spawnSys = server.System<StationSpawningSystem>();
_gear = server.ProtoMan.Index<StartingGearPrototype>("CaptainGear");
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
PoolManager.Shutdown();
}
[Benchmark]
public async Task SpawnDeletePlayer()
{
await _pair.Server.WaitPost(() =>
{
var server = _pair.Server;
for (var i = 0; i < N; i++)
{
_entity = server.EntMan.SpawnAttachedTo(Mob, _coords);
_spawnSys.EquipStartingGear(_entity, _gear);
server.EntMan.DeleteEntity(_entity);
}
});
}
}