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This page contains small instructions on how the mod works, and some recipes exemple, but all of then can be found on tools like JEI and the recipe book in-game so i will not put every possible recipes for this mod.
The mod is a total conversion to vanilla enchanting table. Just craft the enchanting table as usual start enjoying the mod. As in vanilla, the more bookshel you put around the table, the better enchant you will get (with a max of 15 bookshelf, once again, as in vanilla).
The first thing you will notice on opening the enchanting table is that it does rely not look like vanilla, so let's explaint it a bit :
Know that you know what you are look at, let's put an item in the item slot. I didn't modify the list of what items can be enchanted. As you can see, the UI resemble more of a skill tree now. Each different enchantment is a branch, and each entry on that branch is an enchantment level. You will notice, on hovering over enchant that it ask in addition to levels and lapis lazuli, an igredient for the enchantment to happend. The item is also visible on top of the enchanting book, when you hover any specific enchantment.
So, in this exemple, to put Fire Aspect I on my Iron sword, i need 2 Lapis Lazuli, 5 Levels and 1 Fire Charge. As i didn't put any fire cahrges in the third slot, if i click on it, nothing will happen. The green number under each enchantment is how much level with this cost you (same info as in the tooltip). The grayed enchantments are disabled, either beacause you dont haev the previous enchantment of the same type OR beacause you are not hight leveld enought :
Here we can see that Sharpness V require you to be at least level 25 to enchant your sword with it. It will probably not COST you 25 levels, but "you have to be that tall to enter the ride". (More on how costs is calculated and what enchantments are visible latter).
So, going back to our sword, if you pull a fire charge in the solt and you click and "Fire Aspect I", your Lapis Lazuli, Fire Charge and Level will be consumed, and your sword will be enchanted with it.
A green checkmark aoears on top on the enchantment we just did, and you can continue down the line or put another compatible enchantment (do note how the cost of all enchant have rise). Rinse and repeat.
The proposed enchantments are the same as in Minecraft with a few addition. Firstly, every allowed enchantment are visible, including Tresure enchantment like Mending or Fros Walk, but also structure specifics one like Swift Sneak. Hower, those enchantments require Essence that are pricly, or in the case of Swift Sneak and Soul Speed, that can only be looted where theire respective enchanted books could. The secondary enchantment are alors visible. It's the one that you could put on an object via a book but not directly enchant them. (e.g.: Efficiency on shears, Thorns on armors other than chestplate). Finaly, most Swords enchants are alos available to the Axe.
Well, i'm glad you asked. Beacause the answer is no. If you put on the enchanting table an item that already have some enchantment, the table won't propose you the enchant that are incompatible with the one already present on the item.
Their is multiple thing to take into consideration, i've whanted to stay the closest to how vanilla handle while expanding on it. The first thing to take notice is what is the weight of the enchantment on the enchanting table. The second thing is of course the level of the enchantment, Protection I will b cheaper thant Protection V. Finaly, as to balance things a bit, treasue enchantments are more expansive than regualr ones.
From this, the mod create four separte values :
- The Enchantment level requirement
- The Enchantment Lapis Lazuli cost
- The Enchantment Level cost
- The enchantment material cost
Her's a breakdonw on how each of this values are computed :
βοΈ = 10 - Weight + (enchantmentLevel*EnchantmentLevel) The value is then caped at 30, to keep the vanilla feel. (the "10" in the formula is a bit of a "magic number" and may be changed)
βοΈ = (8/Weight) + enchantmentLevel The cost is then incresed by 10% per different unique enchant the item have. So a Mending, Protection I chestplate will increase later enchantment by 20% but Sharpness V Sworld would only increse them by 10%.
This new value is then again rised by the summ of all enchantment levels of the item. A Mending, Protection I chestplate will increse the cost by 2 but Sharpness V Sworld would increse them by 5.
Finaly, is the enchantment is a Treasure enchantment, it's cost is doubled. The value if then finaly rounded (8.4 become 8 but 11.7 become 12).
Exemples of calculation :
Let's put Unbreaking I on the Mending, Protection I chestplate
Unbreaking have a weight of 5
βοΈ = (8/5) + 1 => 2.6
We then add 20% of the price
βοΈ = 2.6 *1.2 => 3.12
Finaly, we add 2, the total number of enchantments level on this tiem
βοΈ = 3.12 + 2 => 5.12
As Unbreaking is not a treasure enchant, the final cost is 5
Now, let's put Mendig on our Sharpenss V sword
Mending as a weight of 2
βοΈ = (8/2) + 1 => 5
We then add 10% of the price
βοΈ = 5 *1.1 => 5.5
Finaly, we add 5, the total number of enchantments level on this tiem
βοΈ = 5.5 + 5 => 10.5
As Mending is a treasure enchant, the final cost is (10.5*2) -> 21
(the "8" in the formula is a bit of a "magic number" and may be changed)
βοΈ = enchantmentCost / 2 The result is then floored (so 3.8 become 3), but cannot be lower than 1.
βοΈ = weight/2 The resulte is then floored (and cannot be lower than 1). If the enchantment level on the target enchant is the max level possile (i.e. : Protection IV, Frost Walker II, Mending), the cost is reduced to 1 as it will require an Essence (more on that just after). The value is alos caped to the max count of an item stack, to prevent things like 20 honey bottles or, 4 swords, as uou can't put them in the enchanting table.
- Anvils no longer require XP to repair items (but still do for renaming).
- It's no longer possible to combine two enchanted items. It just won't let you do it.
- Librarians no longer sell enchanted books, but may sell enchantment ingredients of various rarities in place.
- You can't find enchanted books anywhere, their spawns have been replaced with their respective enchantment essence, or random ones. Due to the anvil rework, you can no longer apply enchantment books to an item.
- Most tools can be enchanted with their "secondary enchantments" (e.g., Efficiency on sheer or Thorns on all armors), and axes can be enchanted with most of the Swords enchantments.
Every last level of enchantment require now a unique item wich is called an Essence. Alomost every enchantment as it's unique one and it's unique recipe, often requirement difficulte or rare materials tied to the game progression.
At the root of this systems are two new ingredients (well technicaly three, you'll see). The first one is called Infused Lapis and is a stronger, more poptent for of Lapis Lazulli that nedd to be crafted (or bought to a Librarian sometimes).
(Recipe is shapeless)
You then can craft a Magic Shard
Notice that the shard will be "dull", indeed it's needs to be infused with experience to make it usefull. You have to methode to do so, a costly and tiedious one, wich is crafting, and more practile but Xp heavy one : infusing it at an enchantment table.
The boring and pricy way
The cool kids way
VoilΓ ! You now have a full Magic Shard and can use it to craft essences. I won't put every recipe theire, as noted above because there are fully integrated in Minecraft recipe book and JEI (or the likes), but beacause i like you, here a few exemples.
Essence Of Ice (for Frost walk)
Essence Of Protection (for Protection V)
Essence Of Channeling (For ... well, you know what for)
First of all, thank you for reading and taking interest in my mod. It is still pretty early in it's development stage and will probably need a lot a changes, regarding recipe balancing principaly. I'm planning on adding Full support of some few selected mods that add new enchantment to Minecraft, but do note that it's should be compatible with most mods, you just need to edit the config file by adding each new enchant and their ingredients to the config of my mod, so enjoy ;). I will probably keep adding a few other mechanics and redraw some of the icons that i dont like but yeah ... That's it π