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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}
[application]
config/name="Menu System"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[autoload]
Autostart="*res://Settings/Autostart.tscn"
Preferences="*res://Settings/Preferences.tscn"
Controls="*res://Settings/Controls.tscn"
Menu="*res://Menus/Menu.tscn"
SettingsMenu="*res://Menus/SettingsMenu.tscn"
EDITOR_ONLY_SCRIPT="*res://Settings/EDITOR_ONLY_SCRIPT.tscn"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
[gdnative]
singletons=[ "res://git_api.gdnlib" ]
[input]
ui_end={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false