diff --git a/index.html b/index.html
new file mode 100644
index 0000000..71ba4a7
--- /dev/null
+++ b/index.html
@@ -0,0 +1,53 @@
+
+
+
+
+
+ Spaceships
+
+
+
+ Futuramalama
+ Welcome to Space! You must run your ship properly to survive!
+
+ This means feeding your crew, making sure they don't die of thirst, doing some accounting,
+ making deliveries, and other interesting things.
+
+
+
+ Status of Ship |
+ Current Level |
+
+
+ Thirst |
+ |
+
+
+ Work |
+ |
+
+
+ Horde |
+ |
+
+
+ Hunger |
+ |
+
+
+ Receipt |
+ |
+
+
+
+
+ Score:
+ 0
+
+ Click any of the below buttons to take action on the ship
+
+
+
+
+
+
diff --git a/spaceship.js b/spaceship.js
new file mode 100644
index 0000000..b7595a3
--- /dev/null
+++ b/spaceship.js
@@ -0,0 +1,129 @@
+var SpaceShip = function(start, end) {
+ this.thirst = start;
+ this.work = start;
+ this.horde = start;
+ this.hunger = start;
+ this.receipts = start;
+ this.stable = true;
+ this.end = end;
+ this.totalScore = 0;
+}
+
+SpaceShip.prototype.drink = function(){
+ this.thirst--;
+ this.work++;
+};
+
+SpaceShip.prototype.deliver = function(){
+ this.work--;
+ this.receipts ++;
+};
+
+SpaceShip.prototype.steal = function(){
+ this.horde++;
+ this.work++;
+};
+
+SpaceShip.prototype.eat = function(){
+ this.hunger--;
+ this.work++;
+};
+
+SpaceShip.prototype.account = function(){
+ this.receipts--;
+ this.horde--;
+ $("#receipts").text(crew.receipts);
+};
+
+SpaceShip.prototype.status = function(){
+ $("#thirst").text(this.thirst);
+ $("#work").text(this.work);
+ $("#horde").text(this.horde);
+ $("#hunger").text(this.hunger);
+ $("#receipts").text(this.receipts);
+};
+
+SpaceShip.prototype.score = function(){
+ if (this.totalScore < 0) {
+ alert("You lost! Try again.");
+ location.reload();
+ }
+
+ if (this.thirst > 70 && this.thirst < this.end) {
+ this.totalScore --;
+ } else if (this.thirst <= 70) {
+ this.totalScore ++;
+ } else if (this.thirst >= this.end) {
+ alert("Your crew got too thirsty! You lose - try again.");
+ location.reload();
+ }
+
+ if (this.work > 70) {
+ this.totalScore --;
+ } else if (this.work <= 70 && this.work < this.end) {
+ this.totalScore ++;
+ } else if (this.work >= this.end) {
+ alert("Your crew got too hungry! You lose - try again.");
+ location.reload();
+ }
+
+ if (this.receipts < 70) {
+ this.totalScore ++;
+ } else if (this.receipts >= 70 && this.receipts > this.end) {
+ this.totalScore --;
+ } else if (this.receipts > this.end) {
+ alert("Your crew got too behind on receipts! You lose - try again.");
+ location.reload();
+}
+
+if (this.horde < 70) {
+ this.totalScore ++;
+} else if (this.horde >= 70 && this.horde > this.end) {
+ this.totalScore --;
+} else if (this.horde > this.end) {
+ alert("You didn't find enough treasure! You lose - try again.");
+ location.reload();
+}
+ $("#score").text(this.totalScore);
+};
+
+var crew = new SpaceShip(0, 3);
+
+$(document).ready(function(){
+ crew.status();
+
+ $("#drink").click(function(){
+ crew.drink();
+ alert("You drank something!");
+ crew.score();
+ crew.status();
+ });
+
+ $("#eat").click(function(){
+ crew.eat();
+ alert("You ate something!");
+ crew.score();
+ crew.status();
+ });
+
+ $("#deliver").click(function(){
+ crew.deliver();
+ alert("You delivered something!");
+ crew.score();
+ crew.status();
+ });
+
+ $("#account").click(function(){
+ crew.account();
+ alert("You did some accounting!");
+ crew.score();
+ crew.status();
+ });
+
+ $("#steal").click(function(){
+ crew.steal();
+ alert("You stole some treasure!");
+ crew.score();
+ crew.status();
+ });
+});
diff --git a/spaceship.py b/spaceship.py
new file mode 100644
index 0000000..0e03006
--- /dev/null
+++ b/spaceship.py
@@ -0,0 +1,137 @@
+class Spaceship:
+
+ def __init__(self):
+ self.thirst = 50
+ self.work = 50
+ self.horde = 50
+ self.hunger = 50
+ self.receipts = 50
+ self.stable = True
+ self.total = 0
+
+ def drink(self):
+ self.thirst -= 10
+ self.work += 2
+
+ def deliver(self):
+ self.work += 8
+ self.receipts += 4
+
+ def steal(self):
+ self.horde += 10
+ self.work += 7
+
+ def eat(self):
+ self.hunger -= 10
+ self.work += 2
+
+ def account(self):
+ self.receipts -= 10
+ self.horde -= 10
+
+ def thirst_level(self):
+ if self.thirst < 50:
+ self.total += 7
+ elif self.thirst >= 60:
+ self.total -= 7
+
+ def horde_level(self):
+ if self.horde > 80:
+ self.total += 5
+ elif self.horde <= 80:
+ self.total -= 1
+
+ def work_level(self):
+ if self.work < 70:
+ self.total += 1
+ elif self.work >= 70:
+ self.total -= 1
+
+ def hunger_level(self):
+ if self.hunger > 60:
+ self.total -= 1
+ elif self.hunger <= 60:
+ self.total -= 1
+
+ def receipt_level(self):
+ if self.receipts > 70:
+ self.total += 3
+ elif self.receipts <= 70:
+ self.total -= 3
+
+ def total_score(self):
+ self.thirst_level
+ self.horde_level
+ self.work_level
+ self.receipt_level
+ self.hunger_level
+ return self.total
+
+ def stable(self):
+ if any( [self.thirst > 99, self.work > 99, self.horde < 1, self.hunger > 99, self.receipts < 1] ):
+ return False
+ else:
+ return True
+
+ def check(self):
+ self.alert()
+ if self.stable:
+ return True
+ else:
+ return False
+ print "You lose! Try again!"
+
+ def alert(self):
+ if any( [self.thirst > 90, self.work > 90, self.horde > 90, self.hunger > 90, self.receipts > 90] ):
+ print "Uh oh! Your ship is about to sink. Here's what you need to watch out for. Remember, if any value reaches 100, you're DOOMED!"
+ self.thirst
+ print "Current thirst level: "
+ print self.thirst
+ print "Current work level:"
+ print self.work
+ print "Current hording level: "
+ print self.horde
+ print "Current hunger level: "
+ print self.hunger
+ print "Current receipt level: "
+ print self.receipts
+
+def playGame():
+ game = Spaceship()
+
+ print "All Aboard the Planet Express!"
+ print "What would you like to do?"
+ print "Keep track of your score by typing \"score\" at any time."
+ print "You can also type 'bye' at any time to leave this game :(."
+
+ stop = False
+
+ while stop != True:
+ print "What would you like to do aboard the ship?"
+ action = raw_input("You can type 'eat', 'drink', 'accounting', 'deliver', or 'steal'. ")
+ if action == "bye":
+ stop = True
+ print "Laterz."
+ else:
+ if action == "eat":
+ game.eat()
+ print "You ate something! Your belly is fuller, but it required work!"
+ elif action == "drink":
+ game.drink()
+ print "You drank something! You're less thirsty, but it required some work!"
+ elif action == "accounting":
+ game.account()
+ print "You did some accounting! Boring! That was a lot of work!"
+ elif action == "deliver":
+ print "You did some work for once! That required some work!"
+ elif action == "steal":
+ game.steal()
+ print "You stole some stuff! That's awkward."
+ elif action == "score":
+ print "Your total score is: "
+ print game.total_score()
+ else:
+ "I don't understand that command! Try again!"
+ game.check()
+
+playGame()