You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Coat uses geometry_coat_normal, while other layers including fuzz use geometry_normal. Now that fuzz is on top of coat, this may no longer be correct.
Consider a material with a bumpy base layer, and a smooth coat layer on top that fills in the bumps. The fuzz should then have a smooth normal as well?
A solution could be to blend geometry_normal and geometry_coat_normal with coat_weight, and use that as the fuzz normal?
The text was updated successfully, but these errors were encountered:
We could describe that the fuzz uses the normal of the layer underneath.
In the case of partial coverage, that would be a blend of two fuzz lobes using normal from the base and coat layers. It would be expensive to evaluate, but implementations could approximate by "blending" normals.
Coat uses
geometry_coat_normal
, while other layers including fuzz usegeometry_normal
. Now that fuzz is on top of coat, this may no longer be correct.Consider a material with a bumpy base layer, and a smooth coat layer on top that fills in the bumps. The fuzz should then have a smooth normal as well?
A solution could be to blend
geometry_normal
andgeometry_coat_normal
withcoat_weight
, and use that as the fuzz normal?The text was updated successfully, but these errors were encountered: