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Mod management #2
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Would this be extra buttons or a separate window that'd allow you to configure the source mod? |
separate window that'd allow you to config the source mod really |
for Chaos source mods or P2CE source mods? or just, any source game? idk this is called SDKLauncher, doesn't specify for what exactly, I assume Chaos? |
Chaos only, specifically for p2ce though I suppose you could theoretically do it for any chaos games |
I mean, that's where the difficulty lies, if it's P2CE specific, we can likely ship a ZIP it unpacks with the source mod, if it's Chaos we need to find a way to fetch any chaos game that has modding support and append that to the list of sourcemod options somehow. |
unless I am just over complicating things greatly. |
Or just download the template repo? There's a direct download url you can do and you can ultimately just make use of that |
for P2CE? doesn't that require git to clone? |
No, it doesn't require git to clone. And while yes it'd need to be unpacked, it'd still be the most up-to-date rather than shipping a zip with each build. |
That's true. Luckily, QT provides a neat little network package that'd allow us to fetch and download it. it's gonna be quite a process to make work, but I can try my best. |
I have an idea for the best of both worlds, can it be done where chaos applications like P2CE and Momentum have a file in their root called |
I am curious, what library would be used to zip/unzip the zip files brought on by github? |
Allow users to create source mods and set them up correctly. Can probably make it download the template repo or something
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