diff --git a/README.md b/README.md index fb2b24957..0337e522e 100644 --- a/README.md +++ b/README.md @@ -1,174 +1,3 @@ -# MultiOgar -Ogar game server with fast and smooth vanilla physics and multi-protocol support. +# UnBottable-MultiOgar -Current version: **1.2.69** - -## Project Info -![Language](https://img.shields.io/badge/language-node.js-yellow.svg) -[![License](https://img.shields.io/badge/license-APACHE2-blue.svg)](https://github.com/Barbosik/OgarMulti/blob/master/LICENSE.md) - -MultiOgar code based on Ogar code that I heavily modified, and will continue to update. -Almost all physics and protocol code were rewritten and optimized. -The [OgarProject](https://ogarproject.com) owns Ogar, and I do not claim it as mine! -Original Ogar found [here](https://github.com/OgarProject/Ogar) - - -The goal is to make good and smooth physics and cleanup the code. - -## Ogar Server Tracker - -You can found active Ogar servers on http://ogar-tracker.tk -It updates server information in realtime with no need to refresh the page. - -If you want to include your server in the list. Just install the latest version of MultiOgar server and enable server tracking with `serverTracker = 1` in gameserver.ini - -If you have other server and want to include it in the list, just insert the code to ping ogar-tracker.tk into your server. -You can found example in MultiOgar source code: https://github.com/Barbosik/MultiOgar/blob/master/src/GameServer.js#L1799-L1823 - - -## Screenshot - -MultiOgar console: - -![Screenshot](https://i.imgur.com/GiJURq0.png) - -Version 1.2.8: -* 1000 bots, 500 viruses, 1000 foods, map 14142x14142 -* Works very-very smooth (with a little slower speed, but it will not be noticed by user). -* CPU load: 14% (x4 core) -* Memory usage: 70 MB - -![Screenshot](http://i.imgur.com/XsXjT0o.png) - - -## Install - -#### Windows: -* Download and install node.js: https://nodejs.org/en/download/ (64-bit recommended) -* Download MultiOgar code: https://github.com/Barbosik/MultiOgar/archive/master.zip -* Unzip MultiOgar code into some folder -* Start command line and execute from MultiOgar folder -``` -npm install -``` -and run the server: -``` -cd src -node index.js -``` - -#### Linux: -``` -# First update your packages: -sudo apt-get update - -# Install git: -sudo apt-get install git - -# Install node.js: -sudo apt-get install nodejs-legacy npm - -# Clone MultiOgar: -git clone git://github.com/Barbosik/MultiOgar.git - -# Install dependencies: -cd MultiOgar -npm install - -# Run the server: -cd src -sudo node index.js -``` - - -## Clients - -This lists Ogar clients and server trackers that I found on internet. - -###Ogar server trackers - -Welcome to http://ogar-tracker.tk :) - -URL | Description ---- | --- -http://ogar-tracker.tk | Ogar tracker -http://ogar.mivabe.nl/master | MivaBe, tracks a lot of servers -http://c0nsume.me/tracker.php | c0nsume.me server tracker - -Now you can allow MultiOgar to be listed on a server tracker. -Just set `serverTracker = 1` in the gameserver.ini, and your server will appear -on these pages: http://ogar.mivabe.nl/master , http://c0nsume.me/tracker.php -If you don't want to include your server to tracker list, -just set `serverTracker = 0` and the server will not ping the server tracker. - - -###Ogar clients -Just replace `127.0.0.1:443` in the url to the server IP and port to play. - -URL | Protocol | Description ---- | --- | --- -http://agar.io/?ip=127.0.0.1:443 | 8 | Vanilla -http://ogar.mivabe.nl/?ip=127.0.0.1:443 | early 5 | MivaBe, pretty smooth, custom graphics (anime) -http://play.ogarul.tk/?ip=127.0.0.1:443 | 4 | OgarUL, vanilla style -http://c0nsume.me/private4.php?ip=127.0.0.1:443 | 5 | vanilla style - -###MultiOgar Servers - -IP | Location | Game Mode | Web Site ---- | --- | --- | --- -bubble-wars.tk:4444 | France | FFA | http://agar.io/?ip=bubble-wars.tk:4444 (Test server) -bubble-wars.tk:4445 | France | FFA IM | http://agar.io/?ip=bubble-wars.tk:4445 (Test server) -vps.simonorj.com:24270 | Montreal | Instant Merge | https://redd.it/4mufge -164.132.48.230:600 | France | FFA | http://c0nsume.me/private4.php?ip=164.132.48.230:600 -149.202.87.51:443 | Paris | FFA | http://agarlist.com/ -134.119.17.230:443 | Germany | FFA | http://agarlist.com/ -192.34.61.57:443 | New York | FFA | http://agarlist.com/ - - -## What's new: -* 1.2.47: Improved stability and performance; added mute/unmute command -* Added support for secure websocket connections (TLS) -* Fixed mass decay -* Added ejectSizeLoss -* Added sub-net ban feature (use `ban xx.xx.xx.*` or `ban xx.xx.*.*` to ban entire sub-network) -* Added performance optimizations, now up to 700 bots with no lags at all -* Fixed bug when some cell split/eject were shown with delay for some clients -* Added a lot of protocol optimizations, now server works with no lags at all even with 64 connected players -* Added server version, now you can check if your MultiOgar code is fresh -* Significant performance improvement and more smooth physics -* Added protocol optimizations to reduce lags on cell multi split -* Fixed pop-split behavior -* Added spectate walk through feature (use Space key in spectate mode to lock the current player or to lock the next one. Use key Q to reset into the normal mode. Locked player is highlighted on leaderboard) -* Fixed cell-split order, now split-run works ok -* A little performance improvement for split/eject -* Fixed min mass to split/eject -* Fixed mass-limit behavior -* Added chat player commands /skin and /kill (to change skin, just type /skin %shark in the chat) -* Added scramble level 3 (anti-bot/anti-minimap protection), unsupported on some clients (unfortunately include vanilla, ogar.mivabe.nl works ok) -* NOTE: there is major gameserver.ini change, previous version is incompatible! -* Massive perfromance improvement & reduce network traffic -* Split behavior - fixed; -* Protocol code - optimized; -* Massive performance improvement with quad-tree lookup; -* Split/Eject - physics code rewritten; -* Player speed - physics code rewritten; -* Cell remerge - physics code rewritten; -* Cell collision - physics code rewritten; -* View area - code rewritten; -* Spectate - code rewritten; -* Mouse control and cell movements - physics code rewritten; -* Border calculations - rewritten; -* Border bouncy physics - fixed and improved; -* mainLoop - cleaned; -* Added support for different protocols (4, early 5, late 5, 6, 7, 8); -* Added automatic mouse message type recognition; -* Added chat support; -* Added anti-spam protection; -* Added skin support (use name "< shark > Fish", remove space); -* Color generator replaced with hsv model; -* Memory leaks - fixed; -* Performance improved and optimized -* Added support for server tracker ogar.mivabe.nl/master - -Most of the physics code from the original Ogar were rewritten. -The physics engine in MultiOgar is pretty close to the old vanilla physics. +Proof-of-concept unbottable, secure Ogar