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longstanding editor camera annoyances #1060
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point 3 fixed in #1061 |
Yes the fix for 3 looks good, just merged! For 1, it looks like if the distance between the requested zoom-in distance ( Removing line 140 sort of results in the action we want:
However, since we're multiplying distance * zoomSpeed, the movement is very slow when you're closest to the target object center and grows as you move further away. Perhaps instead we could use a constant speed that is not dependent upon distance when zooming "past" the target object? |
PR #1067 is my take for point 1, what do you think? This includes some of the things you said. |
This was/is great, thanks Vincent! I'll close this and use a posthog recording the next time I encounter point 2 and then make a new ticket |
things eating away at me w/r/t interface usability
"close up need to zoom a lot to move" -- as a user when i zoom in to an object and wish to keep zooming in more, i want the camera to continue moving forward therefore the rotation point of the viewport moves forward
click on initial load can, in rare cases, mistakingly move an entity, and for some reason undo doesn't work only in this case
the first click to rotate the camera view usually results in a small "jump" as though the pivot point is suddenly changed -- why and how to fix?
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