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_4_DIGIT_LED_v3.ino
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//segments
int N0 = 6; // segment selector pin 0
int N1 = 5; // segment selector pin 1
int N2 = 4; // segment selector pin 2
int NA = 7; // activate/ deactivate segment
//digits
int PA = 8; // activate/ deactivate digit
int P0 = 11; // Digit selector pin 0
int P1 = 10; // Digit selector pin 1
int P2 = 9; // Digit selector pin 2
//other
const int bp1 = 2; const int bp2 = 3; const int bp3 = 12; // button pins
int n = 0;int n1 = 0;int n2 = 0; // number variables
int x = 0; // counter
int button1 = 0; int button2 = 0; int button3 = 0; // button variables
int test = 0;
int TIME1 = millis();
int TIME2;
int del= 0; // 8 delay stopwatch and chess
int dels = 0; // 7 delay
int del2 =500; // delay general segment timer
int del3 = 100;// delay startup check
int mode = 0; // mode selector
int start = 0; int pause = 1; // stopwatch
int updw = 0; long temp = 0; int temp2; // temporary variables
int y = random(1,5); int z = random(9); int c = 0; // demo variables
int u1; int u2;int u3; int u4;int u5; int u6;int u7; int u08; int u9; int u10;int u11; int u12; int u13; int deck = 0;int sum =0; // up down deck of cards
long chess1 = 0; long chess2 = 0; int ch = 0; int chesspause1 = 1; int chesspause2 = 1; // chess variables
int digi1 = 0; int digi2 = 0; int digi3 = 0; int digi4 = 0;int digiSelect = 1; int timeSum = 0; // chess setup
void setup(){ // ############### void SETUP ################### Void SETUP #########################
pinMode(N1,OUTPUT);
pinMode(N2,OUTPUT);
pinMode(N0,OUTPUT);
pinMode(NA,OUTPUT);
pinMode(P1,OUTPUT);
pinMode(P2,OUTPUT);
pinMode(P0,OUTPUT);
pinMode(PA,OUTPUT);
pinMode(13,OUTPUT);
pinMode(bp1,INPUT);
pinMode(bp2,INPUT);
pinMode(bp3,INPUT);
Serial.begin(9600);
randomSeed(analogRead(0));
}
void loop(){ // ############### void LOOP ################### void LOOP #########################
button1 = digitalRead(bp1); button2 = digitalRead(bp2); button3 = digitalRead(bp3);// ######## Read Buttons ############## Read Buttons ######
switch (mode){
default: startup_check();break;
case 0: startup_check(); break;
case 1: score(); break;
case 4: demo(); break;
case 2: stopwatch(); break;
case 3: updownP(); break;
case 5: updownT(); break;
case 6: chesssetup(); break;
case 7: chess(); break;
//case 8: eight(); break;
//case 9: nine(); break;
}
}
void score(){ // ############### Void Score(1) ################### void Score #########################
del2 = 700;
if(n1 < 10){ // ###### 0ne digit #### digit 2 ##### ###### 0ne digit #### digit 2 #####
clearLEDs(); pickDigit(2); pickNumber(n1); delayMicroseconds(del);}
else{ // ###### two digit #### digit 1 & 2 ##### ###### two digit #### digit 1 & 2 #####
clearLEDs(); pickDigit(1); pickNumber(n1/10); delayMicroseconds(del);
dubbleDot(); //######## dubbe dot #####
clearLEDs(); pickDigit(2); pickNumber(n1-((n1/10)*10)); delayMicroseconds(del);}
dubbleDot(); // ###### dubbe dot ####
if(n2 < 10){ // ###### 0ne digit #### digit 3 ##### ###### 0ne digit #### digit 3 #####
clearLEDs(); pickDigit(4); pickNumber(n2); delayMicroseconds(del);}
else{ // ###### two digit #### digit 3 & 4 ##### ###### two digit #### digit 3 & 4 #####
clearLEDs(); pickDigit(3); pickNumber(n2/10); delayMicroseconds(del);
dubbleDot(); //######## dubbe dot #####
clearLEDs(); pickDigit(4); pickNumber(n2-((n2/10)*10)); delayMicroseconds(del);}
dubbleDot(); // ###### dubbe dot ####
buttoncheck(); // ###### Read Buttons ####
del2 = 500;
}
void demo(){ // ############### Void Demo(4) ################### Void Demo #########################
y = random(1,5); z = random(32); del2 = 11000;
buttoncheck(); // ###### Read Buttons ####
for (c = 0; c <= 5; c++ ){// ### Run number 5 times ####
buttoncheck(); // ###### Read Buttons ####
clearLEDs(); pickDigit(y); pickNumber(z); delayMicroseconds(del); pickNumber(z); delayMicroseconds(del);
}
del2 = 500;
}
void stopwatch(){ // ############### Void Stopwatch(2) ################### Void Stopwatch #########################
delayMicroseconds(del); del2 =800;
if(n<600){ //###### time below 60 sec #### 10 =1 sec 100=10sec 1000 1m 40s
for(x = 0;x<4;x++){ // ###### run numbers X times ####
del = 60; // ###### slow down arduino micro sec ####
clearLEDs(); pickDigit(1); pickNumber(n/1000); delayMicroseconds(del);
clearLEDs(); pickDigit(2); pickNumber((n/100)-((n/1000)*10)); delayMicroseconds(del);
buttoncheck();
clearLEDs(); pickDigit(3); deci(); pickNumber((n/10)-((n/100)*10)); delayMicroseconds(del);
clearLEDs(); pickDigit(4); pickNumber(n - ((n/10)*10)); delayMicroseconds(del);
}
}
else{ //###### time above 60 seconds ####
for(x = 0;x<4;x++){ // ###### run numbers X times ####
del = 90; // ###### slow down arduino micro sec ####
clearLEDs(); pickDigit(1); pickNumber((n/10)/600); delayMicroseconds(del);
clearLEDs(); pickDigit(2); pickNumber(n/600); delayMicroseconds(del);
buttoncheck(); dubbleDot();
clearLEDs(); pickDigit(3); pickNumber((n-((n/600)*600))/100); delayMicroseconds(del);
clearLEDs(); pickDigit(4); pickNumber((n/10)-((n/100)*10)); delayMicroseconds(del);
}}
if(pause == 0){ n++;if (n > 9999){ n = 0;}}
buttoncheck(); del2 = 500; del =0;
}
void updownP(){ // ############### Void Up DownP(3) ################### Void Up Down #########################
buttoncheck();
if(sum < 10){ // ###### if single digit ####
clearLEDs(); pickDigit(1); pickNumber(26); delayMicroseconds(del); //###### 26 = P ####
clearLEDs(); pickDigit(2); pickNumber(sum);delayMicroseconds(del);}
else{ // ###### if dubble digit ####
pickDigit(1); pickNumber(sum/10); delayMicroseconds(del); clearLEDs();
pickDigit(2); pickNumber(sum -((sum/10)*10)); delayMicroseconds(del);
}
buttoncheck();
if(updw < 10){ // ###### if single digit ####
clearLEDs(); pickDigit(4); pickNumber(updw); delayMicroseconds(del);}
else{ // ###### if dubble digit ####
pickDigit(3); pickNumber(updw/10); delayMicroseconds(del); clearLEDs();
pickDigit(4); pickNumber(updw -((updw/10)*10)); delayMicroseconds(del);
}buttoncheck();
}
void updownT(){ // ############### Void Up DownT(5) ################### Void Up Down #########################
buttoncheck();
if(sum < 10){ // ###### if single digit ####
clearLEDs(); pickDigit(1); pickNumber(30); delayMicroseconds(del); //###### 30 = T ####
clearLEDs(); pickDigit(2); pickNumber(sum);delayMicroseconds(del);}
else{ // ###### if dubble digit ####
pickDigit(1); pickNumber(sum/10); delayMicroseconds(del); clearLEDs();
pickDigit(2); pickNumber(sum -((sum/10)*10)); delayMicroseconds(del);
}
buttoncheck();
if(updw < 10){ // ###### if single digit ####
clearLEDs(); pickDigit(4); pickNumber(updw); delayMicroseconds(del);}
else{ // ###### if dubble digit ####
pickDigit(3); pickNumber(updw/10); delayMicroseconds(del); clearLEDs();
pickDigit(4); pickNumber(updw -((updw/10)*10)); delayMicroseconds(del);
}buttoncheck();
}
void startup_check(){ // ############### startup check(0) ################### to check if all blocks light up ##########
for(x = 1; x < 5; x++){
pickDigit(x);partA();delay(del3);partB();delay(del3);partC();delay(del3);partD();delay(del3);partE();delay(del3);partF();delay(del3);partG();delay(del3);deci();delay(del3);clearLEDs();
buttoncheck(); // ######## Read Buttons ############## Read Buttons ######
}
/*pickDigit(2);partA();delay(del3);partB();delay(del3);partC();delay(del3);partD();delay(del3);partE();delay(del3);partF();delay(del3);partG();delay(del3);deci();delay(del3);clearLEDs();
buttoncheck(); // ######## Read Buttons ############## Read Buttons ######
pickDigit(3);partA();delay(del3);partB();delay(del3);partC();delay(del3);partD();delay(del3);partE();delay(del3);partF();delay(del3);partG();delay(del3);deci();delay(del3);clearLEDs();
buttoncheck(); // ######## Read Buttons ############## Read Buttons ######
pickDigit(4);partA();delay(del3);partB();delay(del3);partC();delay(del3);partD();delay(del3);partE();delay(del3);partF();delay(del3);partG();delay(del3);deci();delay(del3);clearLEDs();
buttoncheck(); // ######## Read Buttons ############## Read Buttons ######
*/
if (start == 0){ start = 1; mode = 1;}
}
void chesssetup(){ // ############### Void chesssetup(6) ################### Void chesssetup #########################
buttoncheck();
if(temp2 < millis()){if(temp ==0){temp =1;}if(temp == 1){temp =0;}temp2 = millis(); temp2 = temp2+500;}
if(digiSelect == 1){if(temp==1){delay(12);}else{ clearLEDs();pickDigit(1);pickNumber(digi1);}} else{ clearLEDs();pickDigit(1);pickNumber(digi1);}
if(digiSelect == 2){if(temp==1){delay(12);}else{ clearLEDs();pickDigit(2);pickNumber(digi2);}} else{ clearLEDs();pickDigit(2);pickNumber(digi2);}
if(digiSelect == 3){if(temp==1){delay(12);}else{ clearLEDs();pickDigit(3);pickNumber(digi3);}} else{ clearLEDs();pickDigit(3);pickNumber(digi3);}
if(digiSelect == 4){if(temp==1){delay(12);}else{ clearLEDs();pickDigit(4);pickNumber(digi4);}} else{ clearLEDs();pickDigit(4);pickNumber(digi4);}
buttoncheck();
}
void chess(){ // ############### Void Chesstimers(7) ################### Void Chesstimers #########################
delayMicroseconds(del); del2 =800;
if (chesspause1 == 1 && chesspause2 == 0){ //###### run player 2 ####
ch = chess2; pickDigit(3); deci();delayMicroseconds(del2);pickDigit(4); deci();delayMicroseconds(del2);
ch--;chess2 = ch;if (ch <= 0){chesspause1 = 1; chesspause2 =1; pickDigit(4); deci();}
}
if (chesspause1 == 0 && chesspause2 == 1){ //###### run player 1 ####
ch = chess1; pickDigit(1); deci();delayMicroseconds(del2);pickDigit(2); deci();delayMicroseconds(del2);
ch--;chess1 = ch;if (ch <= 0){chesspause1 = 1; chesspause2 =1; pickDigit(1); deci();}
}
if(ch<600){ //###### time below 60 sec #### 10 =1 sec 100=10sec 1000 1m 40s
for(x = 0;x<4;x++){ // ###### run number X times ####
del =45; // ###### slow down arduino micro sec ####
clearLEDs(); pickDigit(1); pickNumber(ch/1000); delayMicroseconds(del); delayMicroseconds(dels);
clearLEDs(); pickDigit(2); pickNumber((ch/100)-((ch/1000)*10)); delayMicroseconds(del);
buttoncheck();
clearLEDs(); pickDigit(3); deci(); pickNumber((ch/10)-((ch/100)*10)); delayMicroseconds(del);
clearLEDs(); pickDigit(4); pickNumber(ch - ((ch/10)*10)); delayMicroseconds(del);
}}
else{ //###### time above 60 seconds ####
for(x = 0;x<4;x++){ // ###### run number X times ####
del = 0; // ###### slow down arduino micro sec ####
clearLEDs(); pickDigit(1); pickNumber((ch/10)/600); delayMicroseconds(del);
dubbleDot();
clearLEDs(); pickDigit(2); pickNumber(ch/600); delayMicroseconds(del);
buttoncheck(); dubbleDot();
clearLEDs(); pickDigit(3); pickNumber((ch-((ch/600)*600))/100); delayMicroseconds(del);
dubbleDot();
clearLEDs(); pickDigit(4); pickNumber((ch/10)-((ch/100)*10)); delayMicroseconds(del);
}}
buttoncheck(); del2 = 500; del = 0;
}
void buttoncheck(){ // ############### Void Buttoncheck ################### Void Buttoncheck #########################
button1 = digitalRead(bp1); button2 = digitalRead(bp2); button3 = digitalRead(bp3);
//#if button1 == 1
if (button1 == 1){ //######################### Button 1 actv #########################
if(mode == 1){ //########### score ###########
n1 ++;if(n1 > 99){n1=0;} x=0;
while (button1 == 1){//########### while button is pressed do nothing ####
delay(100); x++; button1 = digitalRead(bp1); button2 = digitalRead(bp2);
if (button1 == 1 && button2 == 1){ // ################ Button 1 and 2 Active ##############
x=0;
while (button2 == 1){//########### while button is pressed do nothing ####
x++;
pickDigit(1);deci();delay(25);pickDigit(2);deci();delay(25);pickDigit(3);deci();delay(25);pickDigit(4);deci();delay(25);clearLEDs();
button2 = digitalRead(bp2);
}
if(x>15){n1 = 0; n2 = 0; }
if(x<15){n1--;n1--; }
}
}
}
if(mode == 2){ //########### stopwatch ###########
if(pause == 0){ pause = 1;}
else{pause = 0;}
while(button1 == 1){//########### while button is pressed do nothing ####
delay(100); button1 = digitalRead(bp1);
}
}
if(mode == 3){ //########### Up DownP ###########
deck = 0; u1=u2=u3=u4=u5=u6=u7=u08=u9=u10=u11=u12=u13=sum=0;
while(button1 == 1){//########### while button is pressed do nothing ####
clearLEDs();pickDigit(1);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);
button1 = digitalRead(bp1);
}}
if(mode == 5){ //########### Up DownT ###########
deck = 0; u1=u2=u3=u4=u5=u6=u7=u10=u11=u12=sum=0;
while(button1 == 1){//########### while button is pressed do nothing ####
clearLEDs();pickDigit(1);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);pickNumber(26);delay(10);
button1 = digitalRead(bp1);
}}
if(mode == 6){ //########### chesssetup ###########
switch(digiSelect){
case 1: digi1++; if(digi1 > 9){ digi1 =0;} break;
case 2: digi2++; if(digi2 > 9){ digi2 =0;} break;
case 3: digi3++; if(digi3 > 5){ digi3 =0;} break;
case 4: digi4++; if(digi4 > 9){ digi4 =0;} break;
}
timeSum = (digi1*6000)+(digi2*600)+(digi3*100)+(digi4*10); // ###### sum times in miliseconds ####
while(button1==1){ //########### while button is pressed do nothing ####
pickDigit(digiSelect);deci();delay(50);clearLEDs();delay(50);
button1 = digitalRead(bp1);
}
}
if(mode == 7){ //########### chess ###########
chesspause1 = 1; chesspause2 = 0; x=0; // ###### pause player 1 run player 2 ####
while (button1 == 1){ // ###### while button is pressed do ####
if (button1 ==1 && button2 ==1){ // ###### if button 2 is pressed as well ####
chesspause1 = 1; chesspause2 = 1; // ###### Pause both players ####
x++; }
pickDigit(1);deci();delay(25);pickDigit(2);deci();delay(25);pickDigit(3);deci();delay(25);pickDigit(4);deci();delay(25);clearLEDs(); button2 = digitalRead(bp2);button1 = digitalRead(bp1);
}
if(x >= 15){chess1 = 0; chess2 = 0;} // ###### if held down for 1.5 sec reset counters ####
}
}
//#endif
//#if button2 == 1
if (button2 == 1){ //######################### Button 2 actv #########################
if(mode == 1){ //########### score ###########
n2 ++; if(n2 > 99){n2=0;}
while (button2 == 1){//###### while button is pressed ####
delay(100); button1 = digitalRead(bp1); button2 = digitalRead(bp2);
if (button1 == 1 && button2 == 1){ // ################ Button 1 and 2 Active ##############
x=0;
while (button1 == 1){//###### while both buttons are pressed ####
x++;pickDigit(1);deci();delay(25);pickDigit(2);deci();delay(25);pickDigit(3);deci();delay(25);pickDigit(4);deci();delay(25);clearLEDs();
button1 = digitalRead(bp1);
}
if(x>15){n1 = 0; n2 = 0; }
if(x<15){n2--;n2--;}
}
}
}
if(mode == 2){ //########### stopwatch ###########
n = 0;
}
if(mode == 3){ //########### Up DownP ###########
temp = random(1,14);
if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}}
else{updw = temp;}
x=1;
while(x == 1){
if(deck < 52){
switch(updw){ //###### deck counting and checking only 4 of each allowed
default: break;
case 1: u1++; if(u1 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u1=4; }else{x=0;};break;
case 2: u2++; if(u2 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u2=4;}else{x=0;};break;
case 3: u3++; if(u3 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u3=4;}else{x=0;};break;
case 4: u4++; if(u4 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u4=4;}else{x=0;};break;
case 5: u5++; if(u5 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u5=4;}else{x=0;};break;
case 6: u6++; if(u6 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u6=4;}else{x=0;};break;
case 7: u7++; if(u7 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u7=4;}else{x=0;};break;
case 8: u08++; if(u08 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u08=4;}else{x=0;};break;
case 9: u9++; if(u9 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;} u9=4;}else{x=0;};break;
case 10: u10++; if(u10 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u10=4; }else{x=0;};break;
case 11: u11++; if(u11 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u11=4; }else{x=0;};break;
case 12: u12++; if(u12 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u12 =4; }else{x=0;};break;
case 13: u13++; if(u13 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u13=4; }else{x=0;};break;
}
}
else{ //###### deck has run out ####
deck = 0;u1=u2=u3=u4=u5=u6=u7=u08=u9=u10=u11=u12=u13=sum=0;
for(x=0;x<15;x++){//###### show P to show new deck ####
clearLEDs();pickDigit(1);pickNumber(26);delayMicroseconds(del);
}}
sum= u1+u2+u3+u4+u5+u6+u7+u08+u9+u10+u11+u12+u13;
}
deck++;
if (sum >= 52){ //###### deck has run out ####
deck = 0;
u1=u2=u3=u4=u5=u6=u7=u08=u9=u10=u11=u12=u13=sum=0;
for(x=0;x<15;x++){//###### show P to show new deck ####
clearLEDs();pickDigit(1);pickNumber(26);delayMicroseconds(del);
}
while(button2 == 1){//###### do nothing while button is pressed ####
delay(100); button2 = digitalRead(bp2);
}
}
}
if(mode == 5){ //########### Up DownT ###########
temp = random(1,11);
if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,13);}}
else{updw = temp;}
x=1;
while(x == 1){
if(deck < 40){
switch(updw){ //###### deck counting and checking only 4 of each allowed
default: break;
case 1: u1++; if(u1 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u1=4;}else{x=0;};break;
case 2: u2++; if(u2 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u2=4;}else{x=0;};break;
case 3: u3++; if(u3 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u3=4;}else{x=0;};break;
case 4: u4++; if(u4 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u4=4;}else{x=0;};break;
case 5: u5++; if(u5 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u5=4;}else{x=0;};break;
case 6: u6++; if(u6 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u6=4;}else{x=0;};break;
case 7: u7++; if(u7 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,11);}} else{updw = temp;} u7=4;}else{x=0;};break;
case 8: u10++; if(u10 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = 10;}else{updw = random(1,11);}} else{updw = 10;}u10=4; }else{x=0;};break;
case 9: u11++; if(u11 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = 11;}else{updw = random(1,11);}} else{updw = 11;}u11=4; }else{x=0;};break;
case 10: u12++; if(u12 > 4){temp = random(1,11); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = 12;}else{updw = random(1,11);}} else{updw = 12;}u12=4; }else{x=0;};break;
// case 13: u13++; if(u13 > 4){temp = random(1,14); if (temp == updw){ temp2 = random(4); if(temp2 == 3){updw = temp;}else{updw = random(1,14);}} else{updw = temp;}u13=4; }else{x=0;};break;
}
}
else{ //###### deck has run out ####
deck = 0;u1=u2=u3=u4=u5=u6=u7=u10=u11=u12=sum=0;
for(x=0;x<15;x++){//###### show T to show new deck ####
clearLEDs();pickDigit(1);pickNumber(30);delayMicroseconds(del);
}}
sum= u1+u2+u3+u4+u5+u6+u7+u10+u11+u12;
}
deck++;
if (sum >= 40){ //###### deck has run out ####
deck = 0;
u1=u2=u3=u4=u5=u6=u7=u10=u11=u12=sum=0;
for(x=0;x<15;x++){//###### show T to show new deck ####
clearLEDs();pickDigit(1);pickNumber(30);delayMicroseconds(del);
}
while(button2 == 1){//###### do nothing while button is pressed ####
delay(100); button2 = digitalRead(bp2);
}
}
}
if(mode == 6){ //########### chesssetup ###########
digiSelect++; //###### moves the cursor down 1 position ####
if(digiSelect > 4){digiSelect = 1;}
while(button2==1){
pickDigit(digiSelect);deci();delay(25);clearLEDs();delay(50);
button2 = digitalRead(bp2);
}
}
if(mode == 7){ //########### chess ###########
chesspause1 = 0; chesspause2 = 1; x=0;
while (button2 == 1){ //###### switch to player 1 ####
if (button1 ==1 && button2 ==1){chesspause1 = 1; chesspause2 = 1; x++; }
pickDigit(1);deci();delay(25);pickDigit(2);deci();delay(25);pickDigit(3);deci();delay(25);pickDigit(4);deci();delay(25);clearLEDs(); button2 = digitalRead(bp2);button1 = digitalRead(bp1);
}
if(x >= 15){chess1 = 0; chess2 = 0;}
}
}
//#endif
if (button1 == 1 && button2 == 1){ // ################ Button 1 and 2 Active ##############
n1 = 0; n2 = 0;
}
if (button3 == 1){ //######################### Button 3 actv #########################
mode++;if(mode > 7){ mode = 0;}
while(button3== 1){
pickDigit(1);pickNumber(mode);delay(10);pickDigit(1);pickNumber(mode);delay(10);pickDigit(1);pickNumber(mode);delay(10);pickDigit(1);pickNumber(mode);delay(10);pickDigit(1);pickNumber(mode);delay(10);
button3 = digitalRead(bp3);
}
if (mode == 7){ if (chess1 == 0 && chess2 == 0){ chess1 = chess2 = ch = timeSum;}}
}
}
void pickDigit(int x){ // ############### void pick digit ################### void pick digit #########################
digitalWrite(P0, LOW); digitalWrite(P1, LOW); digitalWrite(P2, LOW); digitalWrite(PA, HIGH);
switch(x){ //###################### digit switch ################
case 1: digitalWrite(P0, LOW); digitalWrite(P1, LOW); digitalWrite(P2, LOW); digitalWrite(PA, LOW); break; // 000
case 2: digitalWrite(P0, HIGH); digitalWrite(P1, LOW); digitalWrite(P2, LOW); digitalWrite(PA, LOW); break; // 001
case 3: digitalWrite(P0, LOW); digitalWrite(P1, HIGH); digitalWrite(P2, LOW); digitalWrite(PA, LOW); break; // 010
case 4: digitalWrite(P0, HIGH); digitalWrite(P1, HIGH); digitalWrite(P2, LOW); digitalWrite(PA, LOW); break; // 011
default: digitalWrite(P0, LOW); digitalWrite(P1, LOW); digitalWrite(P2, LOW); digitalWrite(PA, HIGH); break; // XXX
}
}
void pickNumber(int x){ // ############### void pick Number ################### void pick number #########################
switch(x){ // ############## number switch ###################
default: zero(); break;
case 1: one(); break;
case 2: two(); break;
case 3: three(); break;
case 4: four(); break;
case 5: five(); break;
case 6: six(); break;
case 7: seven(); break;
case 8: eight(); break;
case 9: nine(); break;
case 10: emty();break; //space
case 11: AAA(); break;
case 12: eight(); break; // B
case 13: CCC(); break;
case 14: DDD(); break; // d
case 15: EEE(); break;
case 16: FFF(); break;
case 17: GGG(); break;
case 18: HHH(); break;
case 19: one(); break; // i
case 20: JJJ(); break;
case 22: LLL(); break;
case 24: NNN(); break; // n
case 25: zero();break; // O
case 26: PPP(); break;
case 27: QQQ(); break; // q
case 28: RRR(); break;
case 29: five();break; // S
case 30: TTT(); break; // t
case 31: UUU(); break; // U
case 32: VVV(); break; // v
}
}
//####################################### DIGITS #################### DIGITS ###################################
void dubbleDot (){ // shows ":"
digitalWrite(P0, LOW); digitalWrite(P1, LOW); digitalWrite(P2, HIGH); digitalWrite(PA, LOW);delayMicroseconds(del2); // 100
}
void clearLEDs(){ // turn everything off
digitalWrite(N0, LOW); digitalWrite(N1, LOW); digitalWrite(N2, LOW); digitalWrite(NA, HIGH); // xxx
digitalWrite(P0, HIGH); digitalWrite(P1, HIGH); digitalWrite(P2, HIGH); digitalWrite(PA, HIGH);
}
void emty(){ //space
digitalWrite(N0, LOW); digitalWrite(N1, LOW); digitalWrite(N2, LOW); digitalWrite(NA, HIGH); delayMicroseconds(del2); // 000 A
}
void zero(){ //ABCDEF
partA();partB();partC();partD();partE();partF();partA();}
void one(){ // BC
partB();partC();partB();partC();partB();partC();partB();}
void two(){ //AB DE G
partA();partB();partD();partE();partG();partA();partB();}
void three(){//ABCD G
partA();partB();partC();partD();partG();partA();partB();}
void four(){ // BC FG
partB();partC();partF();partG();partB();partC();partF();}
void five(){ //A CD FG
partA();partC();partD();partF();partG();partA();partC();}
void six(){ // CDEFG
partC();partD();partE();partF();partG();partC();partD();}
void seven(){//ABC
partA();partB();partC();partA();partB();partC();partA();}
void eight(){//ABCDEFG
partA();partB();partC();partD();partE();partF();partG();}
void nine(){ //ABC FG
partA();partB();partC();partF();partG();partA();partB();}
void AAA(){ //ABC EFG (11)A
partA();partB();partC();partA();partE();partF();partG();}
void CCC(){ //A DEF (13)C
partA();partD();partE();partF();partA();partD();partE();}
void DDD(){ // BCDE G (14)d
partG();partB();partC();partD();partE();partB();partG();}
void EEE(){ //A DEFG (15)E
partA();partG();partF();partD();partE();partF();partG();}
void FFF(){ //A EFG (16)F
partA();partE();partF();partG();partE();partF();partA();}
void GGG(){ //A CDEF (17)G
partA();partF();partC();partD();partE();partF();partA();}
void HHH(){ // BC EFG (18)H
partB();partC();partE();partF();partG();partB();partC();}
void JJJ(){ // BCD (20)J
partB();partC();partD();partB();partC();partD();partB();}
void LLL(){ // DEF (22)L
partD();partE();partF();partD();partE();partF();partD();}
void NNN(){ // C E G (24)n
partC();partE();partG();partC();partE();partG();partC();}
void PPP(){ //AB EFG (26)P
partA();partB();partG();partA();partE();partF();partG();}
void QQQ(){ //ABC FG (27)q
partA();partB();partC();partF();partG();partA();partB();}
void RRR(){ //ABC EFG (28)R
partA();partB();partC();partA();partE();partF();partG();}
void TTT(){ // DEFG (30)t
partD();partE();partF();partD();partE();partF();partG();}
void UUU(){ // BCDEF (31)U
partF();partB();partC();partD();partE();partF();partB();}
void VVV(){ // CDE (32)v
partC();partD();partE();partC();partD();partE();partC();}
//####################################### DIGIT PARTS ################ DIGIT PARTS ################################
void partA(){//LED PART A
digitalWrite(N0, LOW); digitalWrite(N1, LOW); digitalWrite(N2, LOW); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 000 A
void partB(){//LED PART B
digitalWrite(N0, HIGH); digitalWrite(N1, LOW); digitalWrite(N2, LOW); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 001 B
void partC(){//LED PART C
digitalWrite(N0, LOW); digitalWrite(N1, HIGH); digitalWrite(N2, LOW); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 010 C
void partD(){//LED PART D
digitalWrite(N0, HIGH); digitalWrite(N1, HIGH); digitalWrite(N2, LOW); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 011 D
void partE(){//LED PART E
digitalWrite(N0, LOW); digitalWrite(N1, LOW); digitalWrite(N2, HIGH); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 100 E
void partF(){//LED PART F
digitalWrite(N0, HIGH); digitalWrite(N1, LOW); digitalWrite(N2, HIGH); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 101 F
void partG(){//LED PART G
digitalWrite(N0, LOW); digitalWrite(N1, HIGH); digitalWrite(N2, HIGH); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 110 G
void deci() {//LED PART .
digitalWrite(N0, HIGH); digitalWrite(N1, HIGH); digitalWrite(N2, HIGH); digitalWrite(NA, LOW); delayMicroseconds(del2);}// 111 .