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key.cpp
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#include "DxLib.h"
#include "key.h"
#include "sceneMGR.h"
int KEY_INFO::UpdateKey() {
char tmpKey[256];
int PadInput;
JoypadAmount = GetJoypadNum();
if (JoypadAmount == 0) {
GetHitKeyStateAll(tmpKey);
for (int i = 0; i < 256; i++) {
if (tmpKey[i] != 0) {
Key[i]++;
}
else {
Key[i] = 0;
}
}
}
else {
PadInput = GetJoypadInputState(DX_INPUT_KEY_PAD1);
if ((PadInput & PAD_INPUT_1) != 0) {
Key[KEY_INPUT_Z]++;
}
else {
Key[KEY_INPUT_Z] = 0;
}
if ((PadInput & PAD_INPUT_7) != 0) {
Key[KEY_INPUT_M]++;
}
else {
Key[KEY_INPUT_M] = 0;
}
GetJoypadAnalogInput(&Ax, &Ay, DX_INPUT_PAD1);
if (Ax > 400) {
Key[KEY_INPUT_RIGHT]++;
}
else {
Key[KEY_INPUT_RIGHT] = 0;
}
if (Ax < -400) {
Key[KEY_INPUT_LEFT]++;
}
else {
Key[KEY_INPUT_LEFT] = 0;
}
if (Ay > 400) {
Key[KEY_INPUT_DOWN]++;
}
else {
Key[KEY_INPUT_DOWN] = 0;
}
if (Ay < -400) {
Key[KEY_INPUT_UP]++;
}
else {
Key[KEY_INPUT_UP] = 0;
}
}
return 0;
}