-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgclass.h
68 lines (50 loc) · 1.08 KB
/
gclass.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#pragma once
#include <list>
#include "game.h"
class PLAYER_OBJECT;
class MAP_OBJMGR;
class KEY_INFO;
class HIT_OBJMGR;
class CAMERA_OBJMGR;
class GAME;
class CHARA_OBJMGR;
class EFFECT_OBJMGR;
class COMMON_DATA {
public:
PLAYER_OBJECT *player;
MAP_OBJMGR *map;
KEY_INFO *key;
HIT_OBJMGR *hit;
CAMERA_OBJMGR *camera;
CHARA_OBJMGR *chara;
EFFECT_OBJMGR *effect;
COMMON_DATA() {};
};
class BASE_OBJECT{
public:
COMMON_DATA *common;
virtual void Initialize() = 0;
virtual void Finalize() = 0;
virtual void Update() = 0;
virtual void Draw() = 0;
};
class BASE_OBJMGR{
public:
COMMON_DATA *common;
virtual void Initialize() = 0;
virtual void Finalize() = 0;
virtual void Update() = 0;
virtual void Draw() = 0;
};
class BASE_GAMESC {
public:
COMMON_DATA *common;
GAME *game;
BASE_GAMESC(GAME *gamemgr) { game = gamemgr; };
virtual void Initialize() = 0;
virtual void Finalize() = 0;
virtual void Update() = 0;
virtual void Draw() = 0;
void ChangeGameScene(GameScene s) { game->ChangeGameScene(s); };
void ChangeCommonScene(eScene s) { game->ChangeCommonScene(s); }
};