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scene40653_group240653001.lua
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-- 基础信息
local base_info = {
group_id = 240653001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1008, monster_id = 25310101, pos = { x = 3.787, y = 0.192, z = -2.572 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 1 },
{ config_id = 1011, monster_id = 25310301, pos = { x = -0.030, y = 0.192, z = -3.311 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 6104, 1008 } },
{ config_id = 1012, monster_id = 25310201, pos = { x = -4.607, y = 0.192, z = -2.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, affix = { 1008 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = 0.100, y = 0.036, z = 3.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
}
-- 区域
regions = {
{ config_id = 1002, shape = RegionShape.CUBIC, size = { x = 50.000, y = 15.000, z = 5.000 }, pos = { x = -0.007, y = 3.752, z = 22.461 } }
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "ENTER_REGION_1002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1002", action = "action_EVENT_ENTER_REGION_1002", forbid_guest = false },
{ config_id = 1001003, name = "SELECT_OPTION_1003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1003", action = "action_EVENT_SELECT_OPTION_1003", trigger_count = 0 },
{ config_id = 1001004, name = "CHALLENGE_SUCCESS_1004", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1004" },
{ config_id = 1001005, name = "CHALLENGE_FAIL_1005", event = EventType.EVENT_CHALLENGE_FAIL, source = "", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1005" },
{ config_id = 1001023, name = "ANY_MONSTER_LIVE_1023", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_1023", action = "action_EVENT_ANY_MONSTER_LIVE_1023", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "challenge", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { 1002 },
triggers = { "ENTER_REGION_1002", "SELECT_OPTION_1003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 1008, 1011, 1012 },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1004", "CHALLENGE_FAIL_1005", "ANY_MONSTER_LIVE_1023" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_1002(context, evt)
if evt.param1 ~= 1002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_1002(context, evt)
-- 改变指定group组240653001中, configid为1001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 240653001, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240653001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1003(context, evt)
-- 判断是gadgetid 1001 option_id 7
if 1001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1003(context, evt)
-- 将configid为 1001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 240653001, 2)
-- 删除指定group: 240653001 ;指定config:1001;物件身上指定option:7;
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 240653001, 1001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1004(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1005(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240653002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将configid为 1001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 240653001, 1001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 删除suite2的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 240653001, 2)
-- 变量"challenge"赋值为0
ScriptLib.SetGroupVariableValue(context, "challenge", 0)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_1023(context, evt)
if 1008 ~= evt.param1 then
return false
end
-- 判断变量"challenge"为1
if ScriptLib.GetGroupVariableValue(context, "challenge") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_1023(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为191的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 240653001, 3, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 将本组内变量名为 "challenge" 的变量设置为 2
if 0 ~= ScriptLib.SetGroupVariableValue(context, "challenge", 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end