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OP AP Testing Scenarios

Jordan edited this page Dec 6, 2023 · 15 revisions

Goals:

  • Remove the p_aprange() line for ranged/magic every time the trigger runs.
  • resetInteraction() no longer clears walking queue.

Equipping an item

  • Cancels your interaction.

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  • As you can see, actually equipping or not will cancel the interaction.

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  • You will continue walking to your destination even though you no longer have an active interaction.

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Unequipping an item

  • Does not cancel your interaction.
  • Converts your interaction from ap to op.

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  • You keep your current interaction unlike equipping.

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Loc/Obj

  • If you are map blocked from a loc and do not reach your destination.
  • However if you are npc blocked and do not reach your destination, there is no message.

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  • You will always turn to your clicked loc or obj even if you don't reach.

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  • Even clicking a loc then clicking an npc.

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