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modifiers.cwt
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# Note Modifiers need to be added to the top and bottom of this file for autocomplete to work
# added for autocomplete
modifiers = {
accept_vassalization_reasons = country
add_tribal_land_cost = country
adm_advisor_cost = country
adm_tech_cost_modifier = country
administrative_efficiency = country
admiral_cost = country
advisor_cost = country
advisor_pool = country
ae_impact = country
all_estate_influence_modifier = country
all_estate_loyalty_equilibrium = country
all_power_cost = country
allow_client_states = country
allowed_cossack_fraction = country
allow_free_estate_privilege_revocation = country
allowed_marine_fraction = country
allowed_num_of_buildings = province
allowed_num_of_manufactories = province
allowed_rajput_fraction = country
allowed_rev_guard_fraction = country
amount_of_banners = country
amount_of_carolean = country
amount_of_cawa = country
amount_of_hussars = country
appoint_cardinal_cost = country
army_tradition = country
army_tradition_decay = country
army_tradition_from_battle = country
artillery_cost = country
artillery_fire = country
artillery_shock = country
artillery_levels_available_vs_fort = country
artillery_power = country
attack_bonus_in_capital_terrain = country
attrition = province
autonomy_change_time = country
available_province_loot = country
backrow_artillery_damage = country
blockade_force_required = province
block_introduce_heir = country
block_slave_raid = province
blockade_efficiency = country
build_cost = country
build_time = country
can_recruit_hussars = country
candidate_random_bonus = country
capture_ship_chance = country
caravan_power = country
cav_to_inf_ratio = country
cavalry_cost = country
cavalry_flanking = country
cavalry_power = country
cavalry_fire = country
cavalry_shock = country
cawa_cost_modifier = country
cb_on_religious_enemies = country
center_of_trade_upgrade_cost = country
church_power_modifier = country
claim_duration = country
colonist_placement_chance = country
colonists = country
core_creation = country
core_decay_on_your_own = country
country_admin_power = country
country_diplomatic_power = country
country_military_power = country
culture_conversion_cost = country
curia_powers_cost = country
curia_treasury_contribution = country
defensiveness = country
development_cost = country
development_cost_modifier = country
devotion = country
dip_advisor_cost = country
dip_tech_cost_modifier = country
diplomatic_annexation_cost = country
diplomatic_reputation = country
diplomatic_upkeep = country
diplomats = country
discipline = country
discovered_relations_impact = country
disengagement_chance = country
drill_decay_modifier = country
drill_gain_modifier = country
election_cycle = country
embargo_efficiency = country
embracement_cost = country
enemy_core_creation = country
enforce_religion_cost = country
envoy_travel_time = country
establish_order_cost = country
expand_administration_cost = country
expel_minorities_cost = country
fabricate_claims_cost = country
female_advisor_chance = country
fire_damage = country
fire_damage_received = country
flagship_cost = country
free_land_leader_pool = country
fort_level = province
fort_maintenance_modifier = country
free_adm_policy = country
free_city_imperial_authority = country
free_dip_policy = country
free_leader_pool = country
free_navy_leader_pool = country
free_mil_policy = country
free_policy = country
galley_cost = country
galley_power = country
garrison_growth = province
garrison_size = country
general_cost = country
global_allowed_num_of_buildings = country
global_attacker_dice_roll_bonus = country
global_autonomy = country
global_colonial_growth = country
global_defender_dice_roll_bonus = country
global_foreign_trade_power = country
global_garrison_growth = country
global_heathen_missionary_strength = country
global_heretic_missionary_strength = country
global_institution_spread = country
global_manpower = country
global_manpower_modifier = country
global_missionary_strength = country
global_monthly_devastation = country
global_naval_barrage_cost = country
global_naval_engagement_modifier = country
global_own_trade_power = country
global_prosperity_growth = country
global_prov_trade_power_modifier = country
global_rebel_suppression_efficiency = country
global_regiment_cost = country
global_regiment_recruit_speed = country
global_religious_conversion_resistance = country
global_sailors = country
global_sailors_modifier = country
global_ship_cost = country
global_ship_recruit_speed = country
global_ship_repair = country
global_ship_trade_power = country
global_spy_defence = country
global_supply_limit_modifier = country
global_tariffs = country
global_tax_income = country
global_tax_modifier = country
global_trade_goods_size = country
global_trade_goods_size_modifier = country
global_trade_power = country
global_unrest = country
gold_depletion_chance_modifier = country
governing_capacity = country
governing_capacity_modifier = country
great_project_upgrade_cost = country
harmonization_speed = country
harsh_treatment_cost = country
has_banners = country
has_carolean = country
heavy_ship_cost = country
heavy_ship_power = country
heir_chance = country
horde_unity = country
hostile_attrition = country
hostile_disembark_speed = province
hostile_fleet_attrition = province
idea_cost = country
imperial_authority = country
imperial_authority_value = country
imperial_reform_catholic_approval = country
imperial_mercenary_cost = country
improve_relation_modifier = country
infantry_cost = country
infantry_fire = country
infantry_power = country
infantry_shock = country
inflation_action_cost = country
inflation_reduction = country
inflation_reduction_local = province
influence_to_vassal_elevation_cost = country
innovativeness_gain = country
institution_growth = province
institution_spread_from_true_faith = country
interest = country
is_banner_modifier = country
is_carolean_modifier = country
is_cawa_modifier = country
is_cossack_modifier = country
is_hussars_modifier = country
is_imperial_modifier = country
is_mamluks_modifier = country
is_marine_modifier = country
is_qizilbash_modifier = country
is_revolutionary_guard_modifier = country
is_streltsy_modifier = country
justify_trade_conflict_cost = country
land_attrition = country
land_forcelimit = country
land_forcelimit_modifier = country
land_maintenance_modifier = country
land_morale = country
leader_cost = country
leader_land_fire = country
leader_land_manuever = country
leader_land_shock = country
leader_naval_fire = country
leader_naval_manuever = country
leader_naval_shock = country
leader_siege = country
legitimacy = country
legitimate_subject_elector = country
liberty_desire = country
liberty_desire_from_subject_development = country
light_ship_cost = country
light_ship_power = country
local_amount_of_banners = province
local_amount_of_carolean = province
local_amount_of_cawa = province
local_amount_of_hussars = province
local_attacker_dice_roll_bonus = province
local_autonomy = province
local_build_cost = province
local_build_time = province
local_center_of_trade_upgrade_cost = country
local_colonial_growth = province
local_colonist_placement_chance = province
local_core_creation = province
local_culture_conversion_cost = province
local_defender_dice_roll_bonus = province
local_defensiveness = province
local_development_cost = province
local_development_cost_modifier = province
local_friendly_movement_speed = province
local_fort_maintenance_modifier = province
local_garrison_size = province
local_gold_depletion_chance_modifier = province
local_governing_cost = province
local_governing_cost_increase = province
local_great_project_upgrade_cost = province
local_has_carolean = province
local_has_banners = province
local_heir_adm = country
local_heir_dip = country
local_heir_mil = country
local_hostile_attrition = province
local_hostile_movement_speed = province
local_institution_spread = province
local_manpower = province
local_manpower_modifier = province
local_missionary_maintenance_cost = province
local_missionary_strength = province
local_monthly_devastation = province
local_naval_engagement_modifier = province
local_own_coast_naval_combat_bonus = province
local_production_efficiency = province
local_prosperity_growth = province
local_regiment_cost = province
local_religious_conversion_resistance = province
local_religious_unity_contribution = province
local_sailors = province
local_sailors_modifier = province
local_ship_cost = province
local_ship_repair = province
local_state_maintenance_modifier = province
local_tax_modifier = province
local_unrest = province
local_years_of_nationalism = province
loot_amount = country
manpower_in_accepted_culture_provinces = country
manpower_in_culture_group_provinces = country
manpower_in_own_culture_provinces = country
manpower_in_true_faith_provinces = country
manpower_recovery_speed = country
max_absolutism = country
max_attrition = province
max_electors = country
max_free_cities = country
max_hostile_attrition = country
max_revolutionary_zeal = country
max_terms = country
may_perform_slave_raid = country
may_perform_slave_raid_on_same_religion = country
may_recruit_female_generals = country
merc_maintenance_modifier = country
mercantilism_cost = country
mercenary_cost = country
mercenary_discipline = country
mercenary_manpower = country
merchants = country
meritocracy = country
migration_cost = country
military_tactics = country
mil_advisor_cost = country
mil_tech_cost_modifier = country
min_autonomy = country
min_autonomy_in_territories = country
min_local_autonomy = province
missionaries = country
missionary_maintenance_cost = country
monarch_admin_power = country
monarch_diplomatic_power = country
monarch_lifespan = country
monarch_military_power = country
monthly_church_power = country
monthly_favor_modifier = country
monthly_federation_favor_growth = country
monthly_fervor_increase = country
monthly_gold_inflation_modifier = country
monthly_heir_claim_increase = country
monthly_karma = country
monthly_karma_accelerator = country
monthly_militarized_society = country
monthly_piety = country
monthly_piety_accelerator = country
monthly_reform_progress = country
monthly_reform_progress_building = country
monthly_reform_progress_modifier = country
monthly_splendor = country
monthly_support_heir_gain = country
move_capital_cost_modifier = country
movement_speed = country
movement_speed_in_fleet_modifier = country
movement_speed_onto_off_boat_modifier = country
native_assimilation = country
native_uprising_chance = country
naval_attrition = country
naval_tradition_from_trade = country
naval_forcelimit = country
naval_forcelimit_modifier = country
naval_maintenance_modifier = country
naval_morale = country
naval_tradition_from_battle = country
navy_tradition = country
navy_tradition_decay = country
no_stability_loss_on_monarch_death = country
num_accepted_cultures = country
num_of_pronoiars = country
overlord_naval_forcelimit = country
overlord_naval_forcelimit_modifier = country
own_coast_naval_combat_bonus = country
papal_influence = country
papal_influence_from_cardinals = country
placed_merchant_power = country
possible_adm_policy = country
possible_condottieri = country
possible_dip_policy = country
possible_mil_policy = country
possible_policy = country
power_projection_from_insults = country
prestige = country
prestige_decay = country
prestige_from_land = country
prestige_from_naval = country
prestige_per_development_from_conversion = country
privateer_efficiency = country
production_efficiency = country
promote_culture_cost = country
pronoia_amount_check_influence = country
province_trade_power_modifier = province
province_trade_power_value = province
province_warscore_cost = country
range = country
raze_power_gain = country
rebel_support_efficiency = country
recover_army_morale_speed = country
recover_navy_morale_speed = country
reduced_liberty_desire = country
reduced_liberty_desire_on_same_continent = country
reelection_cost = country
reform_progress_growth = country
regiment_recruit_speed = province
reinforce_cost_modifier = country
reinforce_speed = country
relation_with_heathens = country
relation_with_heretics = country
relation_with_same_culture = country
relation_with_same_culture_group = country
relation_with_same_religion = country
religious_unity = country
republican_tradition = country
reserves_organisation = country
rival_border_fort_maintenance = country
rival_change_cost = country
sailor_maintenance_modifer = country
sailors_recovery_speed = country
same_culture_advisor_cost = country
secondary_religion = country
settle_cost = country
ship_durability = country
ship_power_propagation = country
ship_recruit_speed = province
shock_damage = country
shock_damage_received = country
siege_ability = country
siege_blockade_progress = country
special_unit_forcelimit = country
spy_offence = country
stability_cost_modifier = country
stability_cost_to_declare_war = country
state_governing_cost = country
state_governing_cost_increase = country
state_maintenance_modifier = country
statewide_governing_cost = province
sunk_ship_morale_hit_recieved = country
supply_limit = province
supply_limit_modifier = province
tax_income = province
technology_cost = country
tolerance_heathen = country
tolerance_heretic = country
tolerance_of_heathens_capacity = country
tolerance_of_heretics_capacity = country
tolerance_own = country
trade_company_governing_cost = country
trade_company_investment_cost = country
trade_efficiency = country
trade_goods_size = province
trade_goods_size_modifier = province
trade_range_modifier = country
trade_steering = country
trade_value = province
trade_value_modifier = province
transfer_trade_power_reasons = country
transport_cost = country
transport_power = country
treasure_fleet_income = country
tribal_development_growth = country
unjustified_demands = country
unrest_catholic_provinces = country
vassal_forcelimit_bonus = country
vassal_income = country
war_exhaustion = country
war_exhaustion_cost = country
war_taxes_cost_modifier = country
warscore_cost_vs_other_religion = country
yearly_absolutism = country
yearly_army_professionalism = country
yearly_authority = country
yearly_corruption = country
yearly_doom_reduction = country
yearly_harmony = country
yearly_karma_decay = country
yearly_revolutionary_zeal = country
years_of_nationalism = country
reverse_relation_with_heretic_religion = country
reverse_relation_with_heathen_religion = country
}
# The items below are added for correct = int float bool etc
## scope = country
###Country can raise Banners Special Unit
alias[modifier:has_banners] = yes
## scope = province
###Province can raise Banners Special Unit
alias[modifier:local_has_banners] = yes
## scope = country
alias[modifier:treasure_fleet_income] = float
## scope = country
alias[modifier:global_naval_barrage_cost] = float
## scope = country
alias[modifier:monthly_support_heir_gain] = float
## scope = province
alias[modifier:local_missionary_maintenance_cost] = float
## scope = country
alias[modifier:missionary_maintenance_cost] = float
## scope = country
alias[modifier:establish_order_cost] = float
## scope = country
alias[modifier:trade_company_investment_cost] = float
## scope = country
alias[modifier:expel_minorities_cost] = float
## scope = country
alias[modifier:naval_tradition_from_trade] = float
## scope = country
alias[modifier:admiral_cost] = float
## scope = country
alias[modifier:global_supply_limit_modifier] = float
## scope = country
alias[modifier:center_of_trade_upgrade_cost] = float
## scope = country
alias[modifier:local_center_of_trade_upgrade_cost] = float
## scope = country
alias[modifier:possible_policy] = int
## scope = country
alias[modifier:power_projection_from_insults] = float
## scope = province
alias[modifier:local_religious_unity_contribution] = float
## scope = country
alias[modifier:country_admin_power] = int
## scope = country
alias[modifier:country_diplomatic_power] = int
## scope = country
alias[modifier:country_military_power] = int
## scope = country
alias[modifier:stability_cost_to_declare_war] = int
## scope = country
alias[modifier:global_heathen_missionary_strength] = float
## scope = country
alias[modifier:mercenary_manpower] = float
## scope = country
alias[modifier:governing_capacity_modifier] = float
## scope = country
alias[modifier:manpower_in_true_faith_provinces] = float
## scope = province
### Modifies the governing cost of the every province in the area
alias[modifier:statewide_governing_cost] = float
## scope = country
### Adds to the rate of imperial authority gained per month from Free Cities
alias[modifier:free_city_imperial_authority] = float
## scope = country
### Modifies the cost of mercenary companies for nations within the Holy Roman Empire
alias[modifier:imperial_mercenary_cost] = float
## scope = country
### Adds to the maximum number of free cities allowed
alias[modifier:max_free_cities] = int
## scope = country
### Adds to the maximum number of electors allowed
alias[modifier:max_electors] = int
## scope = country
### Is an imperial modifier
alias[modifier:is_imperial_modifier] = bool
## scope = country
### Modifies the speed at which troops disembark off ships into provinces
alias[modifier:movement_speed_onto_off_boat_modifier] = float
## scope = country
### Monthly heir claim increase
alias[modifier:monthly_heir_claim_increase] = float
## scope = country
### Country great project upgrade cost
alias[modifier:great_project_upgrade_cost] = float
## scope = province
### Province great project upgrade cost
alias[modifier:local_great_project_upgrade_cost] = float
## scope = country
### monthly reform progress
alias[modifier:monthly_reform_progress_modifier] = float
## scope = country
### tribal development growth
alias[modifier:tribal_development_growth] = float
## scope = country
### native migration cost
alias[modifier:migration_cost] = float
## scope = country
### tribal land cost
alias[modifier:add_tribal_land_cost] = float
## scope = country
### Monthly federation flavor growth
alias[modifier:monthly_federation_favor_growth] = float
## scope = country
### Settle cost
alias[modifier:settle_cost] = float
## scope = province
### Block slave raid
alias[modifier:block_slave_raid] = yes
## scope = country
### Monthly reform progress building
alias[modifier:monthly_reform_progress_building] = float
## scope = country
### Monthly reform progress
alias[modifier:monthly_reform_progress] = float
## scope = province
### Allowed number of manufactories
alias[modifier:allowed_num_of_manufactories] = int
## scope = province
### Local governing cost increase
alias[modifier:local_governing_cost_increase] = int
## scope = country
### State governing cost increase
alias[modifier:state_governing_cost_increase] = int
## scope = country
### Yearly doom reduction
alias[modifier:yearly_doom_reduction] = float
## scope = country
### Global rebel suppression efficiency
alias[modifier:global_rebel_suppression_efficiency] = float
## scope = country
### Cawa cost modifier
alias[modifier:cawa_cost_modifier] = float
## scope = country
### Monthly gold inflation modifier
alias[modifier:monthly_gold_inflation_modifier] = float
## scope = country
### Country gold depletion chance modifier
alias[modifier:gold_depletion_chance_modifier] = float
## scope = province
### Province gold depletion chance modifier
alias[modifier:local_gold_depletion_chance_modifier] = float
## scope = country
### Gobal monthly devastation
alias[modifier:global_monthly_devastation] = float
## scope = country
### Global prosperity growth
alias[modifier:global_prosperity_growth] = float
## scope = province
### Local prosperity growth
alias[modifier:local_prosperity_growth] = float
## scope = country
### Monthly favor modifier
alias[modifier:monthly_favor_modifier] = float
## scope = country
### Tolerance of heretics capacity
alias[modifier:tolerance_of_heretics_capacity] = float
## scope = country
### Tolerance of heathens capacity
alias[modifier:tolerance_of_heathens_capacity] = float
## scope = country
### Move capital cost modifier
alias[modifier:move_capital_cost_modifier] = float
## scope = country
### Movement speed in fleet modifier
alias[modifier:movement_speed_in_fleet_modifier] = int
## scope = country
### yearly_authority
alias[modifier:yearly_authority] = float
## scope = country
### Overlord naval forcelimit
alias[modifier:overlord_naval_forcelimit] = float
## scope = country
### All estate loyalty equilibrium
alias[modifier:all_estate_loyalty_equilibrium] = float
## scope = country
### All estate influence modifier
alias[modifier:all_estate_influence_modifier] = float
## scope = province
### Local amount of cawa
alias[modifier:local_amount_of_cawa] = float
## scope = country
### Is a cawa modifier
alias[modifier:is_cawa_modifier] = bool
## scope = country
### Country amount of cawa
alias[modifier:amount_of_cawa] = float
## scope = country
alias[modifier:<estate_modifier>] = float
## scope = country
alias[modifier:yearly_patriarch_authority] = float
## scope = country
alias[modifier:yearly_karma_decay] = float
## scope = country
alias[modifier:available_province_loot] = float
## scope = country
alias[modifier:appoint_cardinal_cost] = float
## scope = country
alias[modifier:curia_treasury_contribution] = float
## scope = country
alias[modifier:curia_powers_cost] = float
## scope = country
alias[modifier:imperial_reform_catholic_approval] = int
## scope = country
alias[modifier:unrest_catholic_provinces] = float
## scope = country
alias[modifier:infantry_fire] = float
## scope = country
alias[modifier:infantry_shock] = float
## scope = country
alias[modifier:cavalry_fire] = float
## scope = country
alias[modifier:cavalry_shock] = float
## scope = country
alias[modifier:artillery_fire] = int
## scope = country
alias[modifier:artillery_fire] = float
## scope = country
alias[modifier:artillery_shock] = float
## scope = country
alias[modifier:max_revolutionary_zeal] = int
## scope = country
alias[modifier:yearly_revolutionary_zeal] = float
## scope = country
alias[modifier:flagship_cost] = float
## scope = country
alias[modifier:monthly_piety_accelerator] = float
## scope = province
alias[modifier:blockade_force_required] = float
## scope = province
alias[modifier:hostile_disembark_speed] = float
## scope = province
alias[modifier:local_governing_cost] = float
## scope = province
alias[modifier:hostile_fleet_attrition] = float
## scope = country
alias[modifier:governing_capacity] = float
## scope = country
alias[modifier:governing_capacity] = int
## scope = country
alias[modifier:allowed_marine_fraction] = float
## scope = country
alias[modifier:local_heir_adm] = int
alias[modifier:local_heir_dip] = int
alias[modifier:local_heir_mil] = int
alias[modifier:cb_on_religious_enemies] = bool
alias[modifier:may_perform_slave_raid] = bool
alias[modifier:may_perform_slave_raid_on_same_religion] = bool
alias[modifier:state_governing_cost] = float
alias[modifier:disengagement_chance] = float
alias[modifier:block_introduce_heir] = bool
alias[modifier:may_recruit_female_generals] = bool
alias[modifier:is_revolutionary_guard_modifier] = bool
alias[modifier:special_unit_forcelimit] = float
alias[modifier:global_religious_conversion_resistance] = float
alias[modifier:legitimate_subject_elector] = int
alias[modifier:mercantilism_cost] = float
alias[modifier:secondary_religion] = bool
alias[modifier:monarch_lifespan] = float
alias[modifier:accept_vassalization_reasons] = int
alias[modifier:institution_growth] = int
alias[modifier:trade_company_governing_cost] = float
alias[modifier:expand_administration_cost] = float
alias[modifier:transfer_trade_power_reasons] = int
alias[modifier:relation_with_heretics] = int
alias[modifier:relation_with_heathens] = int
alias[modifier:no_stability_loss_on_monarch_death] = bool
alias[modifier:relation_with_same_religion] = int
alias[modifier:overlord_naval_forcelimit_modifier] = float
alias[modifier:free_land_leader_pool] = float
alias[modifier:free_navy_leader_pool] = float
alias[modifier:relation_with_same_culture] = int
alias[modifier:relation_with_same_culture_group] = int
alias[modifier:is_marine_modifier] = bool
alias[modifier:is_banner_modifier] = bool
alias[modifier:is_streltsy_modifier] = bool
alias[modifier:is_cossack_modifier] = bool
## scope = country
###Allows Client States before Diplomatic Tech 23
alias[modifier:allow_client_states] = yes
## scope = country
###Allows revocation of estate privileges without penalties
alias[modifier:allow_free_estate_privilege_revocation] = yes
## scope = country
###Increases the amount of Caroleans a country can have
alias[modifier:amount_of_carolean] = float
## scope = country
###Increases the amount of Hussars a country can have
alias[modifier:amount_of_hussars] = float
## scope = country
###Grants attack bonus in provinces with the same terrain as capital province
alias[modifier:attack_bonus_in_capital_terrain] = int
## scope = country
###Can recruit Hussars
alias[modifier:can_recruit_hussars] = yes
## scope = country
###Changes the base cost of developing
alias[modifier:development_cost_modifier] = float
## scope = country
###Modifies the amount of buildings that can be built on all provinces
alias[modifier:global_allowed_num_of_buildings] = int
## scope = country
###Modifies the dice roll on attack
alias[modifier:global_attacker_dice_roll_bonus] = int
## scope = country
###Modifies the dice roll on defence
alias[modifier:global_defender_dice_roll_bonus] = int
## scope = country
###Changes the trade goods produced by a fixed amount
alias[modifier:global_trade_goods_size] = float
## scope = country
###Country can raise Carolean Special Unit
alias[modifier:has_carolean] = yes
## scope = country
###Causes modifier to only affect Carolean regiments
alias[modifier:is_carolean_modifier] = yes
## scope = country
###Causes modifier to only affect Hussar regiments
alias[modifier:is_hussars_modifier] = yes
## scope = province
alias[modifier:local_religious_conversion_resistance] = float
## scope = province
###Increases how many caroleans can be raised in this province
alias[modifier:local_amount_of_carolean] = float
## scope = province
###Increases how many hussars can be raised in this province
alias[modifier:local_amount_of_hussars] = float
## scope = province
###Modifies the dice roll on attack in this province
alias[modifier:local_attacker_dice_roll_bonus] = int
## scope = province
###Modifies the dice roll on defence in this province
alias[modifier:local_defender_dice_roll_bonus] = int
## scope = province
###Modifies the base cost of developing this province
alias[modifier:local_development_cost_modifier] = float
## scope = province
###Modifies the fort maintenance of this province
alias[modifier:local_fort_maintenance_modifier] = float
## scope = province
###Changes the garrison size in this province
alias[modifier:local_garrison_size] = float
## scope = province
###Province can raise Carolean Special Unit
alias[modifier:local_has_carolean] = yes
## scope = province
###Modifies the combat bonus navies gain when sailing in coastal tiles that border this province
alias[modifier:local_own_coast_naval_combat_bonus] = int
## scope = country
###Modifies manpower from provinces which are of an accepted culture
alias[modifier:manpower_in_accepted_culture_provinces] = float
## scope = country
###Modifies manpower from provinces which are in the culture group of the country's primary culture
alias[modifier:manpower_in_culture_group_provinces] = float
## scope = country
###Modifies manpower from provinces which are of primary culture
alias[modifier:manpower_in_own_culture_provinces] = float
## scope = country
###Changes maximum hostile attrition that can be reached, unlike max_attrition it works country-wide, not province-wide
alias[modifier:max_hostile_attrition] = int
## scope = country
###Modifies the military tactics of the country, each 0.25 step is one military tech level
alias[modifier:military_tactics] = float
## scope = country
###Modifies the monthly gain of church power by a fixed amount
alias[modifier:monthly_church_power] = float
## scope = country
###Adds to the monthly rate of karma gained
alias[modifier:monthly_karma_accelerator] = float
## scope = country
###Modifies the morale damage done by units
alias[modifier:morale_damage] = float
## scope = country
###Modifies the morale damage taken by units
alias[modifier:morale_damage_received] = float
## scope = country
###Changes cooldown to change national focus by X years
alias[modifier:national_focus_years] = int
## scope = country
###Modifies dice roll bonus for battles in owned provinces
alias[modifier:own_territory_dice_roll_bonus] = int
## scope = country
###Gives a fixed amount of "reasons to elect" a country as Holy Roman Emperor
alias[modifier:reasons_to_elect] = int
## scope = country
###Changes speed in which units disembark. NOTE: only appears to work in special units
alias[modifier:regiment_disembark_speed] = float
## scope = country
###Changes manpower usage by regiments. NOTE: only appears to work in special units
alias[modifier:regiment_manpower_usage] = float
## scope = country
###Changes attrition of troops loaded on ships
alias[modifier:transport_attrition] = float
## scope = country
###Modifies how many years are required to integrate a Personal Union
alias[modifier:years_to_integrate_personal_union] = int
## scope = country
###Modifies the ship durability for the flagship
alias[modifier:flagship_durability] = float
## scope = country
###Modifies the maintenance for the flagship
alias[modifier:naval_maintenance_flagship_modifier] = float
## scope = country
###Modifies the number of cannons for the flagship
alias[modifier:number_of_cannons_flagship_modifier] = float
## scope = country
###Modifies the naval morale for the flagship
alias[modifier:flagship_morale] = float
## scope = country
###Modifies the blockade impact of the flagship and all other ships within its fleet
alias[modifier:blockade_impact_on_siege_in_fleet_modifier] = int
## scope = country
###Modifies the exploration range by an defined amount
alias[modifier:exploration_mission_range_in_fleet_modifier] = float
## scope = country
###Modifies the trade power in the flagship's fleet
alias[modifier:trade_power_in_fleet_modifier] = float