diff --git a/FDK/src/00.Common/CCounter.cs b/FDK/src/00.Common/CCounter.cs
index 8c37c7d7..9d359b19 100644
--- a/FDK/src/00.Common/CCounter.cs
+++ b/FDK/src/00.Common/CCounter.cs
@@ -13,6 +13,7 @@
///
/// double値を使う場合、t進行db、t進行LoopDbを使うこと。
/// また、double版では間隔の値はミリ秒単位ではなく、通常の秒単位になります。
+/// Note: For the double version, the given interval is in second only for new CCounter(), not for Start().
///
public class CCounter {
public bool IsStarted {
@@ -33,23 +34,23 @@ public int CurrentValue {
set;
}
- public double _Interval {
+ public double _msInterval {
get {
- return this.Interval;
+ return this.msInterval;
}
set {
- this.Interval = value >= 0 ? value : value * -1;
+ this.msInterval = Math.Max(1e-6, Math.Abs(value));
}
}
- public double NowTime {
+ public double msNowTime {
get;
set;
}
// 状態プロパティ
public bool IsTicked {
- get { return (this.NowTime != -1); }
+ get { return (this.msNowTime != -1); }
}
public bool IsStoped {
get { return !this.IsTicked; }
@@ -69,19 +70,19 @@ public CCounter() {
this.EndValue = 0;
this.CurrentValue = 0;
this.CurrentValue = 0;
- this.NowTime = CSoundTimer.UnusedNum;
+ this.msNowTime = CSoundTimer.UnusedNum;
}
/// 生成と同時に開始する。
- public CCounter(double begin, double end, double interval, CTimer timer)
+ public CCounter(double begin, double end, double msInterval, CTimer timer)
: this() {
- this.Start(begin, end, interval, timer);
+ this.Start(begin, end, msInterval, timer);
}
/// 生成と同時に開始する。(double版)
- public CCounter(double begin, double end, double interval, CSoundTimer timer)
+ public CCounter(double begin, double end, double secInterval, CSoundTimer timer)
: this() {
- this.Start(begin, end, interval * 1000.0f, timer);
+ this.Start(begin, end, secInterval * 1000.0f, timer);
}
@@ -92,14 +93,14 @@ public CCounter(double begin, double end, double interval, CSoundTimer timer)
///
/// 最初のカウント値。
/// 最後のカウント値。
- /// カウント値を1増加させるのにかける時間(ミリ秒単位)。
+ /// カウント値を1増加させるのにかける時間(ミリ秒単位)。
/// カウントに使用するタイマ。
- public void Start(double begin, double end, double interval, CTimer timer) {
+ public void Start(double begin, double end, double msInterval, CTimer timer) {
this.BeginValue = begin;
this.EndValue = end;
- this._Interval = interval;
+ this._msInterval = msInterval;
this.NormalTimer = timer;
- this.NowTime = this.NormalTimer.NowTime;
+ this.msNowTime = this.NormalTimer.NowTimeMs;
this.CurrentValue = (int)begin;
this.IsStarted = true;
}
@@ -109,14 +110,14 @@ public void Start(double begin, double end, double interval, CTimer timer) {
///
/// 最初のカウント値。
/// 最後のカウント値。
- /// カウント値を1増加させるのにかける時間(秒単位)。
+ /// カウント値を1増加させるのにかける時間(ミリ秒単位)。
/// カウントに使用するタイマ。
- public void Start(double begin, double end, double interval, CSoundTimer timer) {
+ public void Start(double begin, double end, double msInterval, CSoundTimer timer) {
this.BeginValue = begin;
this.EndValue = end;
- this._Interval = interval;
+ this._msInterval = msInterval;
this.TimerDB = timer;
- this.NowTime = this.TimerDB.SystemTime_Double;
+ this.msNowTime = this.TimerDB.SystemTimeMs_Double;
this.CurrentValue = (int)begin;
this.IsStarted = true;
}
@@ -126,17 +127,21 @@ public void Start(double begin, double end, double interval, CSoundTimer timer)
/// カウント値が終了値に達している場合は、それ以上増加しない(終了値を維持する)。
///
public void Tick() {
- if ((this.NormalTimer != null) && (this.NowTime != CTimer.UnusedNum)) {
- long num = this.NormalTimer.NowTime;
- if (num < this.NowTime)
- this.NowTime = num;
+ if ((this.NormalTimer != null) && (this.msNowTime != CTimer.UnusedNum)) {
+ long msNow = this.NormalTimer.NowTimeMs;
+ if (msNow < this.msNowTime)
+ this.msNowTime = msNow;
- while ((num - this.NowTime) >= this.Interval) {
+ for (int i = 0; i < 8; ++i) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
if (++this.CurrentValue > this.EndValue)
this.CurrentValue = (int)this.EndValue;
- this.NowTime += this.Interval;
+ this.msNowTime += this.msInterval;
}
+
+ this.TickJump(msNow);
}
}
@@ -145,18 +150,36 @@ public void Tick() {
/// カウント値が終了値に達している場合は、それ以上増加しない(終了値を維持する)。
///
public void TickDB() {
- if ((this.TimerDB != null) && (this.NowTime != CSoundTimer.UnusedNum)) {
- double num = this.TimerDB.NowTime;
- if (num < this.NowTime)
- this.NowTime = num;
+ if ((this.TimerDB != null) && (this.msNowTime != CSoundTimer.UnusedNum)) {
+ double msNow = this.TimerDB.NowTimeMs;
+ if (msNow < this.msNowTime)
+ this.msNowTime = msNow;
- while ((num - this.NowTime) >= this.Interval) {
+ for (int i = 0; i < 8; ++i) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
if (++this.CurrentValue > this.EndValue)
this.CurrentValue = (int)this.EndValue;
- this.NowTime += this.Interval;
+ this.msNowTime += this.msInterval;
}
+
+ this.TickJump(msNow);
+ }
+ }
+
+ /// Jump over precalculated steps. Might be slower due to float division.
+ private void TickJump(double msNow) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
+ int nStepsMax = (int)this.EndValue + 1 - (int)this.BeginValue;
+ long nSteps = (long)((msNow - this.msNowTime) / this.msInterval);
+ if (nSteps >= nStepsMax // attempt to prevent overflow
+ || (this.CurrentValue += (int)nSteps) > this.EndValue
+ ) {
+ this.CurrentValue = (int)this.EndValue;
}
+ this.msNowTime += nSteps * this.msInterval;
}
///
@@ -164,17 +187,21 @@ public void TickDB() {
/// カウント値が終了値に達している場合は、次の増加タイミングで開始値に戻る(値がループする)。
///
public void TickLoop() {
- if ((this.NormalTimer != null) && (this.NowTime != CTimer.UnusedNum)) {
- long num = this.NormalTimer.NowTime;
- if (num < this.NowTime)
- this.NowTime = num;
+ if ((this.NormalTimer != null) && (this.msNowTime != CTimer.UnusedNum)) {
+ long msNow = this.NormalTimer.NowTimeMs;
+ if (msNow < this.msNowTime)
+ this.msNowTime = msNow;
- while ((num - this.NowTime) >= this.Interval) {
+ for (int i = 0; i < 8; ++i) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
if (++this.CurrentValue > this.EndValue)
this.CurrentValue = (int)this.BeginValue;
- this.NowTime += this.Interval;
+ this.msNowTime += this.msInterval;
}
+
+ this.TickLoopJump(msNow);
}
}
@@ -183,18 +210,35 @@ public void TickLoop() {
/// カウント値が終了値に達している場合は、次の増加タイミングで開始値に戻る(値がループする)。
///
public void TickLoopDB() {
- if ((this.TimerDB != null) && (this.NowTime != CSoundTimer.UnusedNum)) {
- double num = this.TimerDB.NowTime;
- if (num < this.NowTime)
- this.NowTime = num;
+ if ((this.TimerDB != null) && (this.msNowTime != CSoundTimer.UnusedNum)) {
+ double msNow = this.TimerDB.NowTimeMs;
+ if (msNow < this.msNowTime)
+ this.msNowTime = msNow;
- while ((num - this.NowTime) >= this.Interval) {
+ for (int i = 0; i < 8; ++i) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
if (++this.CurrentValue > this.EndValue)
this.CurrentValue = (int)this.BeginValue;
- this.NowTime += this.Interval;
+ this.msNowTime += this.msInterval;
}
+
+ this.TickLoopJump(msNow);
+ }
+ }
+
+ /// Jump over precalculated steps. Might be slower due to float division.
+ private void TickLoopJump(double msNow) {
+ if ((msNow - this.msNowTime) < this.msInterval)
+ return;
+ int nStepsMax = (int)this.EndValue + 1 - (int)this.BeginValue;
+ long nSteps = (long)((msNow - this.msNowTime) / this.msInterval);
+ int dVal = (int)(nSteps % nStepsMax); // attempt to prevent overflow
+ if ((this.CurrentValue += dVal) > this.EndValue) {
+ this.CurrentValue = (int)this.BeginValue;
}
+ this.msNowTime += nSteps * this.msInterval;
}
///
@@ -202,11 +246,11 @@ public void TickLoopDB() {
/// これ以降に t進行() や t進行Loop() を呼び出しても何も処理されない。
///
public void Stop() {
- this.NowTime = CTimer.UnusedNum;
+ this.msNowTime = CTimer.UnusedNum;
}
public void ChangeInterval(double Value) {
- this._Interval = Value;
+ this._msInterval = Value;
}
// その他
@@ -232,23 +276,23 @@ public void KeyIntervalFunc(bool pressFlag, KeyProcess keyProcess) {
keyProcess();
this.CurrentValue = second;
- this.NowTime = this.NormalTimer.NowTime;
+ this.msNowTime = this.NormalTimer.NowTimeMs;
return;
case second:
- if ((this.NormalTimer.NowTime - this.NowTime) > 200) {
+ if ((this.NormalTimer.NowTimeMs - this.msNowTime) > 200) {
keyProcess();
- this.NowTime = this.NormalTimer.NowTime;
+ this.msNowTime = this.NormalTimer.NowTimeMs;
this.CurrentValue = later;
}
return;
case later:
- if ((this.NormalTimer.NowTime - this.NowTime) > 30) {
+ if ((this.NormalTimer.NowTimeMs - this.msNowTime) > 30) {
keyProcess();
- this.NowTime = this.NormalTimer.NowTime;
+ this.msNowTime = this.NormalTimer.NowTimeMs;
}
return;
}
@@ -265,7 +309,7 @@ public void KeyIntervalFunc(bool pressFlag, KeyProcess keyProcess) {
//-----------------
private CTimer NormalTimer;
private CSoundTimer TimerDB;
- private double Interval;
+ private double msInterval;
//-----------------
#endregion
}
diff --git a/FDK/src/00.Common/CFPS.cs b/FDK/src/00.Common/CFPS.cs
index 9180c12f..0b62c174 100644
--- a/FDK/src/00.Common/CFPS.cs
+++ b/FDK/src/00.Common/CFPS.cs
@@ -23,7 +23,7 @@ public CFPS() {
this.NowFPS = 0;
this.DeltaTime = 0;
this.FPSTimer = new CTimer(CTimer.TimerType.MultiMedia);
- this.BeginTime = this.FPSTimer.NowTime;
+ this.BeginTime = this.FPSTimer.NowTimeMs;
this.CoreFPS = 0;
this.ChangedFPS = false;
}
@@ -36,9 +36,9 @@ public void Update() {
this.ChangedFPS = false;
const long INTERVAL = 1000;
- this.DeltaTime = (this.FPSTimer.NowTime - this.PrevFrameTime) / 1000.0;
- PrevFrameTime = this.FPSTimer.NowTime;
- while ((this.FPSTimer.NowTime - this.BeginTime) >= INTERVAL) {
+ this.DeltaTime = (this.FPSTimer.NowTimeMs - this.PrevFrameTime) / 1000.0;
+ PrevFrameTime = this.FPSTimer.NowTimeMs;
+ while ((this.FPSTimer.NowTimeMs - this.BeginTime) >= INTERVAL) {
this.NowFPS = this.CoreFPS;
this.CoreFPS = 0;
this.ChangedFPS = true;
diff --git a/FDK/src/00.Common/CTimerBase.cs b/FDK/src/00.Common/CTimerBase.cs
index 3c42b57d..aa8194cb 100644
--- a/FDK/src/00.Common/CTimerBase.cs
+++ b/FDK/src/00.Common/CTimerBase.cs
@@ -17,31 +17,6 @@ public double SystemTimeMs_Double {
}
public abstract void Dispose();
- #region [ DTXMania用に、語尾にmsのつかない宣言を追加 ]
- public long SystemTime {
- get { return SystemTimeMs; }
- }
- public long NowTime {
- get { return NowTimeMs; }
- set { NowTimeMs = value; }
- }
- public long PrevResetTime {
- get { return PrevResetTimeMs; }
- }
-
- //double
- public double SystemTime_Double {
- get { return SystemTimeMs_Double; }
- }
- public double NowTime_Double {
- get { return NowTimeMs_Double; }
- set { NowTimeMs_Double = value; }
- }
- public double PrevResetTime_Double {
- get { return PrevResetTimeMs_Double; }
- }
- #endregion
-
public long NowTimeMs {
get {
if (this.StopCount > 0)
diff --git a/OpenTaiko/src/Stages/04.Config/CActConfigList.cs b/OpenTaiko/src/Stages/04.Config/CActConfigList.cs
index fa170417..ea0a47e1 100644
--- a/OpenTaiko/src/Stages/04.Config/CActConfigList.cs
+++ b/OpenTaiko/src/Stages/04.Config/CActConfigList.cs
@@ -1083,7 +1083,7 @@ public int t進行描画(bool b項目リスト側にフォーカスがある) {
#region [ 初めての進行描画 ]
//-----------------
if (base.IsFirstDraw) {
- this.nスクロール用タイマ値 = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.nスクロール用タイマ値 = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
this.ct三角矢印アニメ.Start(0, 9, 50, OpenTaiko.Timer);
base.IsFirstDraw = false;
}
@@ -1094,7 +1094,7 @@ public int t進行描画(bool b項目リスト側にフォーカスがある) {
#region [ 項目スクロールの進行 ]
//-----------------
- long n現在時刻 = OpenTaiko.Timer.NowTime;
+ long n現在時刻 = OpenTaiko.Timer.NowTimeMs;
if (n現在時刻 < this.nスクロール用タイマ値) this.nスクロール用タイマ値 = n現在時刻;
const int INTERVAL = 2; // [ms]
diff --git "a/OpenTaiko/src/Stages/05.SongSelect/CActSelectPreimage\343\203\221\343\203\215\343\203\253.cs" "b/OpenTaiko/src/Stages/05.SongSelect/CActSelectPreimage\343\203\221\343\203\215\343\203\253.cs"
index dc64ea5b..3a3f5ef7 100644
--- "a/OpenTaiko/src/Stages/05.SongSelect/CActSelectPreimage\343\203\221\343\203\215\343\203\253.cs"
+++ "b/OpenTaiko/src/Stages/05.SongSelect/CActSelectPreimage\343\203\221\343\203\215\343\203\253.cs"
@@ -50,7 +50,7 @@ public override int Draw() {
if ((this.ctDelayedDisplay.CurrentValue >= 0) && this.bNewPreimageStillLoading) {
this.tUpdatePreimage(OpenTaiko.stageSongSelect.r現在選択中のスコア);
OpenTaiko.Timer.Update();
- this.ctDelayedDisplay.NowTime = OpenTaiko.Timer.NowTime;
+ this.ctDelayedDisplay.msNowTime = OpenTaiko.Timer.NowTimeMs;
this.bNewPreimageLoaded = true;
} else if (this.ctDelayedDisplay.IsEnded && this.ctDelayedDisplay.IsTicked) {
this.ctDelayedDisplay.Stop();
diff --git a/OpenTaiko/src/Stages/05.SongSelect/CStageSongSelect.cs b/OpenTaiko/src/Stages/05.SongSelect/CStageSongSelect.cs
index 8462a940..0f56e1ee 100644
--- a/OpenTaiko/src/Stages/05.SongSelect/CStageSongSelect.cs
+++ b/OpenTaiko/src/Stages/05.SongSelect/CStageSongSelect.cs
@@ -1373,7 +1373,7 @@ public void Add(EInstrumentPad _eInst, EPadFlag _ePad) {
STCommandTime _stct = new STCommandTime {
eInst = _eInst,
ePad = _ePad,
- time = OpenTaiko.Timer.NowTime
+ time = OpenTaiko.Timer.NowTimeMs
};
if (stct.Count >= buffersize) {
@@ -1400,7 +1400,7 @@ public bool CheckCommand(EPadFlag[] _ePad, EInstrumentPad _eInst) {
return false;
}
- long curTime = OpenTaiko.Timer.NowTime;
+ long curTime = OpenTaiko.Timer.NowTimeMs;
//Debug.WriteLine("Start checking...targetCount=" + targetCount);
for (int i = targetCount - 1, j = stciCount - 1; i >= 0; i--, j--) {
if (_ePad[i] != stct[j].ePad) {
diff --git "a/OpenTaiko/src/Stages/06.SongLoading/CStage\346\233\262\350\252\255\343\201\277\350\276\274\343\201\277.cs" "b/OpenTaiko/src/Stages/06.SongLoading/CStage\346\233\262\350\252\255\343\201\277\350\276\274\343\201\277.cs"
index e440c630..83130307 100644
--- "a/OpenTaiko/src/Stages/06.SongLoading/CStage\346\233\262\350\252\255\343\201\277\350\276\274\343\201\277.cs"
+++ "b/OpenTaiko/src/Stages/06.SongLoading/CStage\346\233\262\350\252\255\343\201\277\350\276\274\343\201\277.cs"
@@ -140,11 +140,11 @@ public override int Draw() {
CSkin.CSystemSound.r最後に再生した排他システムサウンド.tStop();
}
this.sd読み込み音.PlayStart();
- this.nBGM再生開始時刻 = SoundManager.PlayTimer.NowTime;
+ this.nBGM再生開始時刻 = SoundManager.PlayTimer.NowTimeMs;
this.nBGMの総再生時間ms = this.sd読み込み音.TotalPlayTime;
} else {
OpenTaiko.Skin.sound曲読込開始音.tPlay();
- this.nBGM再生開始時刻 = SoundManager.PlayTimer.NowTime;
+ this.nBGM再生開始時刻 = SoundManager.PlayTimer.NowTimeMs;
this.nBGMの総再生時間ms = OpenTaiko.Skin.sound曲読込開始音.n長さ_現在のサウンド;
}
//this.actFI.tフェードイン開始(); // #27787 2012.3.10 yyagi 曲読み込み画面のフェードインの省略
@@ -472,7 +472,7 @@ void drawPlate_AI() {
}
case CStage.EPhase.SongLoading_WaitForSoundSystemBGM: {
- long nCurrentTime = OpenTaiko.Timer.NowTime;
+ long nCurrentTime = OpenTaiko.Timer.NowTimeMs;
if (nCurrentTime < this.nBGM再生開始時刻)
this.nBGM再生開始時刻 = nCurrentTime;
diff --git a/OpenTaiko/src/Stages/07.Game/CActTaikoScrollSpeed.cs b/OpenTaiko/src/Stages/07.Game/CActTaikoScrollSpeed.cs
index f0f14b16..ab95781e 100644
--- a/OpenTaiko/src/Stages/07.Game/CActTaikoScrollSpeed.cs
+++ b/OpenTaiko/src/Stages/07.Game/CActTaikoScrollSpeed.cs
@@ -31,13 +31,13 @@ public override unsafe int Draw() {
if (!base.IsDeActivated) {
if (base.IsFirstDraw) {
for (int i = 0; i < 5; i++) {
- this.nScrollExclusiveTimer[i] = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.nScrollExclusiveTimer[i] = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
}
base.IsFirstDraw = false;
}
- long nNowTime = SoundManager.PlayTimer.NowTime;
+ long nNowTime = SoundManager.PlayTimer.NowTimeMs;
for (int i = 0; i < 5; i++) {
double dbScrollSpeed = (double)OpenTaiko.ConfigIni.nScrollSpeed[OpenTaiko.GetActualPlayer(i)];
if (nNowTime < this.nScrollExclusiveTimer[i]) {
diff --git "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217Combo\345\205\261\351\200\232.cs" "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217Combo\345\205\261\351\200\232.cs"
index ac52fd48..353c6361 100644
--- "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217Combo\345\205\261\351\200\232.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217Combo\345\205\261\351\200\232.cs"
@@ -575,11 +575,11 @@ public override int Draw() {
#region [ nジャンプインデックス値 の進行。]
//-----------------
if (this.status[i].nジャンプインデックス値 < 360) {
- if ((this.status[i].n前回の時刻_ジャンプ用 == -1) || (OpenTaiko.Timer.NowTime < this.status[i].n前回の時刻_ジャンプ用))
- this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTime;
+ if ((this.status[i].n前回の時刻_ジャンプ用 == -1) || (OpenTaiko.Timer.NowTimeMs < this.status[i].n前回の時刻_ジャンプ用))
+ this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTimeMs;
const long INTERVAL = 2;
- while ((OpenTaiko.Timer.NowTime - this.status[i].n前回の時刻_ジャンプ用) >= INTERVAL) {
+ while ((OpenTaiko.Timer.NowTimeMs - this.status[i].n前回の時刻_ジャンプ用) >= INTERVAL) {
if (this.status[i].nジャンプインデックス値 < 2000)
this.status[i].nジャンプインデックス値 += 3;
@@ -600,7 +600,7 @@ public override int Draw() {
// モード変更
this.status[i].e現在のモード = EMode.進行表示中;
this.status[i].nジャンプインデックス値 = 0;
- this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTime;
+ this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTimeMs;
goto Retry;
}
@@ -617,13 +617,13 @@ public override int Draw() {
// モード変更
this.status[i].e現在のモード = EMode.残像表示中;
this.status[i].n残像表示中のCOMBO値 = this.status[i].n現在表示中のCOMBO値;
- this.status[i].nコンボが切れた時刻 = OpenTaiko.Timer.NowTime;
+ this.status[i].nコンボが切れた時刻 = OpenTaiko.Timer.NowTimeMs;
goto Retry;
}
if (e今回の状態遷移イベント == EEvent.数値更新) {
this.status[i].nジャンプインデックス値 = 0;
- this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTime;
+ this.status[i].n前回の時刻_ジャンプ用 = OpenTaiko.Timer.NowTimeMs;
}
this.status[i].n現在表示中のCOMBO値 = this.status[i].nCOMBO値;
@@ -660,7 +660,7 @@ public override int Draw() {
this.status[i].e現在のモード = EMode.進行表示中;
goto Retry;
}
- if ((OpenTaiko.Timer.NowTime - this.status[i].nコンボが切れた時刻) > 1000) {
+ if ((OpenTaiko.Timer.NowTimeMs - this.status[i].nコンボが切れた時刻) > 1000) {
// モード変更2
this.status[i].e現在のモード = EMode.非表示中;
goto Retry;
diff --git "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\343\202\271\343\203\206\343\203\274\343\202\270\345\244\261\346\225\227.cs" "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\343\202\271\343\203\206\343\203\274\343\202\270\345\244\261\346\225\227.cs"
index f921283c..4d64991a 100644
--- "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\343\202\271\343\203\206\343\203\274\343\202\270\345\244\261\346\225\227.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\343\202\271\343\203\206\343\203\274\343\202\270\345\244\261\346\225\227.cs"
@@ -62,7 +62,7 @@ public CAct演奏ステージ失敗() {
// メソッド
public void Start() {
- this.dbFailedTime = OpenTaiko.Timer.NowTime;
+ this.dbFailedTime = OpenTaiko.Timer.NowTimeMs;
this.ct進行 = new CCounter(0, 300, 22, OpenTaiko.Timer);
if (OpenTaiko.ConfigIni.eGameMode != EGame.Off) {
this.ct進行 = new CCounter(0, 4000, 2, OpenTaiko.Timer);
diff --git "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\346\274\224\345\245\217\346\203\205\345\240\261.cs" "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\346\274\224\345\245\217\346\203\205\345\240\261.cs"
index 7605314a..7ba990b6 100644
--- "a/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\346\274\224\345\245\217\346\203\205\345\240\261.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/CAct\346\274\224\345\245\217\346\274\224\345\245\217\346\203\205\345\240\261.cs"
@@ -48,7 +48,7 @@ public void t進行描画(int x, int y) {
OpenTaiko.actTextConsole.Print(x, y, CTextConsole.EFontType.White, string.Format("Song/G. Offset:{0:####0}/{1:####0} ms", OpenTaiko.TJA.nBGMAdjust, OpenTaiko.ConfigIni.nGlobalOffsetMs));
y -= 0x10;
int num = (OpenTaiko.TJA.listChip.Count > 0) ? OpenTaiko.TJA.listChip[OpenTaiko.TJA.listChip.Count - 1].n発声時刻ms : 0;
- string str = "Time: " + ((((double)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) / 1000.0)).ToString("####0.00") + " / " + ((((double)num) / 1000.0)).ToString("####0.00");
+ string str = "Time: " + ((((double)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) / 1000.0)).ToString("####0.00") + " / " + ((((double)num) / 1000.0)).ToString("####0.00");
OpenTaiko.actTextConsole.Print(x, y, CTextConsole.EFontType.White, str);
y -= 0x10;
OpenTaiko.actTextConsole.Print(x, y, CTextConsole.EFontType.White, string.Format("Part: {0:####0}/{1:####0}", NowMeasure[0], NowMeasure[1]));
diff --git "a/OpenTaiko/src/Stages/07.Game/CStage\346\274\224\345\245\217\347\224\273\351\235\242\345\205\261\351\200\232.cs" "b/OpenTaiko/src/Stages/07.Game/CStage\346\274\224\345\245\217\347\224\273\351\235\242\345\205\261\351\200\232.cs"
index 2b155b69..efc35fd1 100755
--- "a/OpenTaiko/src/Stages/07.Game/CStage\346\274\224\345\245\217\347\224\273\351\235\242\345\205\261\351\200\232.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/CStage\346\274\224\345\245\217\347\224\273\351\235\242\345\205\261\351\200\232.cs"
@@ -1444,7 +1444,7 @@ protected unsafe ENoteJudge tチップのヒット処理(long nHitTime, CChip pC
if (this.bPAUSE == false && rollSpeed > 0) // && TJAPlayer3.ConfigIni.bAuto先生の連打)
{
double rollSpeedScaled = rollSpeed / OpenTaiko.ConfigIni.SongPlaybackSpeed;
- if ((SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)
+ if ((SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)
> (pChip.n発声時刻ms + (1000.0 / rollSpeedScaled) * pChip.nRollCount)) {
EGameType _gt = OpenTaiko.ConfigIni.nGameType[OpenTaiko.GetActualPlayer(nPlayer)];
int nLane = 0;
@@ -1466,13 +1466,13 @@ protected unsafe ENoteJudge tチップのヒット処理(long nHitTime, CChip pC
if (pChip.nChannelNo == 0x20 && _gt == EGameType.Konga) nLane = 4;
else if (pChip.nChannelNo == 0x21 && _gt == EGameType.Konga) nLane = 1;
- this.tRollProcess(pChip, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 1, nLane, 0, nPlayer);
+ this.tRollProcess(pChip, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 1, nLane, 0, nPlayer);
}
}
}
if (!bAutoPlay && !rollEffectHit) {
this.eRollState = ERollState.Roll;
- this.tRollProcess(pChip, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 1, nNowInput, 0, nPlayer);
+ this.tRollProcess(pChip, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 1, nNowInput, 0, nPlayer);
}
//---------------------------
#endregion
@@ -1526,7 +1526,7 @@ protected unsafe ENoteJudge tチップのヒット処理(long nHitTime, CChip pC
int balloonDuration = bAutoPlay ? (pChip.nNoteEndTimems - pChip.n発声時刻ms) : 1000;
- if ((SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed) >
+ if ((SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed) >
(pChip.n発声時刻ms + (balloonDuration / (double)rollSpeed) * rollCount)) {
if (this.nHand[nPlayer] == 0)
this.nHand[nPlayer]++;
@@ -1536,18 +1536,18 @@ protected unsafe ENoteJudge tチップのヒット処理(long nHitTime, CChip pC
OpenTaiko.stageGameScreen.actTaikoLaneFlash.PlayerLane[nPlayer].Start(PlayerLane.FlashType.Red);
OpenTaiko.stageGameScreen.actMtaiko.tMtaikoEvent(pChip.nChannelNo, this.nHand[nPlayer], nPlayer);
- this.tBalloonProcess(pChip, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), nPlayer);
+ this.tBalloonProcess(pChip, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), nPlayer);
}
}
}
if (!bAutoPlay && !rollEffectHit) {
if (!IsKusudama || nCurrentKusudamaCount > 0) {
- this.tBalloonProcess(pChip, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), nPlayer);
+ this.tBalloonProcess(pChip, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), nPlayer);
}
}
#endregion
} else if (NotesManager.IsRollEnd(pChip)) {
- if (pChip.nNoteEndTimems <= (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
+ if (pChip.nNoteEndTimems <= (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
if (NotesManager.IsKusudama(pChip)) {
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
chip現在処理中の連打チップ[i].bHit = true;
@@ -2618,12 +2618,12 @@ protected void tキー入力() {
//判定枠に一番近いチップの情報を元に一小節分の値を計算する. 2020.04.21 akasoko26
- var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
+ var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
double db一小節後 = 0.0;
if (p判定枠に最も近いチップ != null)
db一小節後 = ((15000.0 / p判定枠に最も近いチップ.dbBPM * (p判定枠に最も近いチップ.fNow_Measure_s / p判定枠に最も近いチップ.fNow_Measure_m)) * 16.0);
- this.t分岐処理(CTja.ECourse.eNormal, 0, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
+ this.t分岐処理(CTja.ECourse.eNormal, 0, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
OpenTaiko.stageGameScreen.actLaneTaiko.t分岐レイヤー_コース変化(OpenTaiko.stageGameScreen.actLaneTaiko.stBranch[0].nAfter, CTja.ECourse.eNormal, 0);
OpenTaiko.stageGameScreen.actMtaiko.tBranchEvent(OpenTaiko.stageGameScreen.actMtaiko.After[0], CTja.ECourse.eNormal, 0);
@@ -2643,13 +2643,13 @@ protected void tキー入力() {
//rc演奏用タイマ.n現在時刻msから引っ張ることに
//判定枠に一番近いチップの情報を元に一小節分の値を計算する. 2020.04.21 akasoko26
- var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
+ var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
double db一小節後 = 0.0;
if (p判定枠に最も近いチップ != null)
db一小節後 = ((15000.0 / p判定枠に最も近いチップ.dbBPM * (p判定枠に最も近いチップ.fNow_Measure_s / p判定枠に最も近いチップ.fNow_Measure_m)) * 16.0);
- this.t分岐処理(CTja.ECourse.eExpert, 0, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
+ this.t分岐処理(CTja.ECourse.eExpert, 0, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
OpenTaiko.stageGameScreen.actLaneTaiko.t分岐レイヤー_コース変化(OpenTaiko.stageGameScreen.actLaneTaiko.stBranch[0].nAfter, CTja.ECourse.eExpert, 0);
OpenTaiko.stageGameScreen.actMtaiko.tBranchEvent(OpenTaiko.stageGameScreen.actMtaiko.After[0], CTja.ECourse.eExpert, 0);
@@ -2669,13 +2669,13 @@ protected void tキー入力() {
//rc演奏用タイマ.n現在時刻msから引っ張ることに
//判定枠に一番近いチップの情報を元に一小節分の値を計算する. 2020.04.21 akasoko26
- var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
+ var p判定枠に最も近いチップ = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0);
double db一小節後 = 0.0;
if (p判定枠に最も近いチップ != null)
db一小節後 = ((15000.0 / p判定枠に最も近いチップ.dbBPM * (p判定枠に最も近いチップ.fNow_Measure_s / p判定枠に最も近いチップ.fNow_Measure_m)) * 16.0);
- this.t分岐処理(CTja.ECourse.eMaster, 0, (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
+ this.t分岐処理(CTja.ECourse.eMaster, 0, (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed) + db一小節後);
OpenTaiko.stageGameScreen.actLaneTaiko.t分岐レイヤー_コース変化(OpenTaiko.stageGameScreen.actLaneTaiko.stBranch[0].nAfter, CTja.ECourse.eMaster, 0);
OpenTaiko.stageGameScreen.actMtaiko.tBranchEvent(OpenTaiko.stageGameScreen.actMtaiko.After[0], CTja.ECourse.eMaster, 0);
@@ -2940,7 +2940,7 @@ protected bool t進行描画_チップ(EInstrumentPad ePlayMode, int nPlayer) {
if (!pChip.bHit && time < 0) {
pChip.bHit = true;
if (configIni.bBGMPlayVoiceSound) {
- dTX.tチップの再生(pChip, SoundManager.PlayTimer.PrevResetTime + (long)(pChip.n発声時刻ms / OpenTaiko.ConfigIni.SongPlaybackSpeed));
+ dTX.tチップの再生(pChip, SoundManager.PlayTimer.PrevResetTimeMs + (long)(pChip.n発声時刻ms / OpenTaiko.ConfigIni.SongPlaybackSpeed));
}
}
break;
@@ -4059,7 +4059,7 @@ protected bool t進行描画_チップ_連打(EInstrumentPad ePlayMode, int nPla
break;
}
- var n現在時刻ms = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ var n現在時刻ms = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
//for ( int nCurrentTopChip = this.n現在のトップChip; nCurrentTopChip < dTX.listChip.Count; nCurrentTopChip++ )
for (int nCurrentTopChip = dTX.listChip.Count - 1; nCurrentTopChip > 0; nCurrentTopChip--) {
@@ -4550,7 +4550,7 @@ public void t演奏位置の変更(int nStartBar, int nPlayer) {
//{
SoundManager.PlayTimer.Pause();
//}
- SoundManager.PlayTimer.NowTime = nStartTime;
+ SoundManager.PlayTimer.NowTimeMs = nStartTime;
#endregion
List pausedCSound = new List();
@@ -4569,7 +4569,7 @@ public void t演奏位置の変更(int nStartBar, int nPlayer) {
if (!b) continue;
if ((wc.bIsBGMSound && OpenTaiko.ConfigIni.bBGMPlayVoiceSound) || (!wc.bIsBGMSound)) {
- OpenTaiko.TJA.tチップの再生(pChip, (long)(SoundManager.PlayTimer.PrevResetTime) + (long)(pChip.n発声時刻ms / OpenTaiko.ConfigIni.SongPlaybackSpeed));
+ OpenTaiko.TJA.tチップの再生(pChip, (long)(SoundManager.PlayTimer.PrevResetTimeMs) + (long)(pChip.n発声時刻ms / OpenTaiko.ConfigIni.SongPlaybackSpeed));
#region [ PAUSEする ]
int j = wc.n現在再生中のサウンド番号;
if (wc.rSound[j] != null) {
@@ -4608,9 +4608,9 @@ public void t演奏位置の変更(int nStartBar, int nPlayer) {
#endregion
pausedCSound.Clear();
#region [ タイマを再開して、PAUSEから復帰する ]
- SoundManager.PlayTimer.NowTime = nStartTime;
+ SoundManager.PlayTimer.NowTimeMs = nStartTime;
OpenTaiko.Timer.Reset(); // これでPAUSE解除されるので、3行先の再開()は不要
- OpenTaiko.Timer.NowTime = nStartTime; // Debug表示のTime: 表記を正しくするために必要
+ OpenTaiko.Timer.NowTimeMs = nStartTime; // Debug表示のTime: 表記を正しくするために必要
SoundManager.PlayTimer.Resume();
//CDTXMania.Timer.t再開();
this.bPAUSE = false; // システムがPAUSE状態だったら、強制解除
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplLaneTaiko.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplLaneTaiko.cs
index ab3264af..88a3bfe6 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplLaneTaiko.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplLaneTaiko.cs
@@ -53,7 +53,7 @@ public override void ReleaseManagedResource() {
public override int Draw() {
if (base.IsFirstDraw) {
for (int i = 0; i < 5; i++)
- this.stBranch[i].nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.stBranch[i].nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
base.IsFirstDraw = false;
}
@@ -93,7 +93,7 @@ public override int Draw() {
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
#region[ 分岐アニメ制御タイマー ]
- long num = FDK.SoundManager.PlayTimer.NowTime;
+ long num = FDK.SoundManager.PlayTimer.NowTimeMs;
if (num < this.stBranch[i].nフラッシュ制御タイマ) {
this.stBranch[i].nフラッシュ制御タイマ = num;
}
@@ -581,7 +581,7 @@ public override int Draw() {
}
*/
}
- var nTime = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ var nTime = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
if (this.n総移動時間[i] != -1) {
@@ -791,7 +791,7 @@ public void t分岐レイヤー_コース変化(CTja.ECourse n現在, CTja.ECour
}
public void t判定枠移動(double db移動時間, int n移動px, int n移動方向, int nPlayer, int vJs) {
- this.n移動開始時刻[nPlayer] = (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.n移動開始時刻[nPlayer] = (int)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
this.n移動開始X[nPlayer] = OpenTaiko.stageGameScreen.JPOSCROLLX[nPlayer];
this.n移動開始Y[nPlayer] = OpenTaiko.stageGameScreen.JPOSCROLLY[nPlayer];
this.n総移動時間[nPlayer] = (int)(db移動時間 * 1000);
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplMtaiko.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplMtaiko.cs
index 84861154..8f90305a 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplMtaiko.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplMtaiko.cs
@@ -48,11 +48,11 @@ public override void ReleaseManagedResource() {
public override int Draw() {
if (base.IsFirstDraw) {
- this.nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
base.IsFirstDraw = false;
}
- long num = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ long num = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
if (num < this.nフラッシュ制御タイマ) {
this.nフラッシュ制御タイマ = num;
}
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplPad.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplPad.cs
index 6ffd9665..758dcbfd 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplPad.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplPad.cs
@@ -43,11 +43,11 @@ public override void ReleaseManagedResource() {
public override int Draw() {
if (!base.IsDeActivated) {
if (base.IsFirstDraw) {
- this.nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
- this.nY座標制御タイマ = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.nフラッシュ制御タイマ = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.nY座標制御タイマ = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
base.IsFirstDraw = false;
}
- long num = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ long num = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
if (num < this.nフラッシュ制御タイマ) {
this.nフラッシュ制御タイマ = num;
}
@@ -59,7 +59,7 @@ public override int Draw() {
}
this.nフラッシュ制御タイマ += 15;
}
- long num3 = SoundManager.PlayTimer.NowTime;
+ long num3 = SoundManager.PlayTimer.NowTimeMs;
if (num3 < this.nY座標制御タイマ) {
this.nY座標制御タイマ = num3;
}
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplScore.cs b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplScore.cs
index 5c72e834..c92d5cc9 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/CActImplScore.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/CActImplScore.cs
@@ -10,7 +10,7 @@ public unsafe override int Draw() {
if (base.IsFirstDraw) {
base.IsFirstDraw = false;
}
- long num = FDK.SoundManager.PlayTimer.NowTime;
+ long num = FDK.SoundManager.PlayTimer.NowTimeMs;
if (!this.ctTimer.IsStoped) {
diff --git "a/OpenTaiko/src/Stages/07.Game/Taiko/CAct\346\274\224\345\245\217Drums\343\202\262\343\203\274\343\203\240\343\203\242\343\203\274\343\203\211.cs" "b/OpenTaiko/src/Stages/07.Game/Taiko/CAct\346\274\224\345\245\217Drums\343\202\262\343\203\274\343\203\240\343\203\242\343\203\274\343\203\211.cs"
index e9e4ee68..fece6788 100644
--- "a/OpenTaiko/src/Stages/07.Game/Taiko/CAct\346\274\224\345\245\217Drums\343\202\262\343\203\274\343\203\240\343\203\242\343\203\274\343\203\211.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/Taiko/CAct\346\274\224\345\245\217Drums\343\202\262\343\203\274\343\203\240\343\203\242\343\203\274\343\203\211.cs"
@@ -388,7 +388,7 @@ public override int Draw() {
if (this.st叩ききりまショー.bタイマー使用中) {
if (!this.st叩ききりまショー.ct残り時間.IsStoped || this.st叩ききりまショー.b加算アニメ中 == true) {
this.st叩ききりまショー.ct残り時間.Tick();
- if (!OpenTaiko.stageGameScreen.r検索範囲内にチップがあるか調べる((long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0, 5000, 0) || this.st叩ききりまショー.b加算アニメ中 == true) {
+ if (!OpenTaiko.stageGameScreen.r検索範囲内にチップがあるか調べる((long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), 0, 5000, 0) || this.st叩ききりまショー.b加算アニメ中 == true) {
this.st叩ききりまショー.bタイマー使用中 = false;
this.st叩ききりまショー.ct残り時間.Stop();
}
@@ -498,7 +498,7 @@ private void t叩ききりまショー_評価をして残り時間を延長す
double n延長する時間 = 0;
//最後に延長した時刻から11秒経過していなければ延長を行わない。
- if (this.n最後に時間延長した時刻 + 11000 <= (SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
+ if (this.n最後に時間延長した時刻 + 11000 <= (SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
//1項目につき5秒
//-精度
if (this.st叩ききりまショー.nヒット数_PERFECT != 0 || this.st叩ききりまショー.nヒット数_GREAT != 0) {
@@ -590,7 +590,7 @@ private void t叩ききりまショー_評価をして残り時間を延長す
#endregion
- this.n最後に時間延長した時刻 = (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.n最後に時間延長した時刻 = (int)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
if (n延長する時間 < 0)
n延長する時間 = 0;
if (this.st叩ききりまショー.n区間ノート数 == 0)
@@ -651,7 +651,7 @@ private void t叩ききりまショー_評価をして残り時間を延長す
}
- this.n最後に時間延長した時刻 = (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ this.n最後に時間延長した時刻 = (int)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
if (n延長する時間 < 0)
n延長する時間 = 0;
diff --git "a/OpenTaiko/src/Stages/07.Game/Taiko/CStage\346\274\224\345\245\217\343\203\211\343\203\251\343\203\240\347\224\273\351\235\242.cs" "b/OpenTaiko/src/Stages/07.Game/Taiko/CStage\346\274\224\345\245\217\343\203\211\343\203\251\343\203\240\347\224\273\351\235\242.cs"
index 4d483df3..bcbba848 100644
--- "a/OpenTaiko/src/Stages/07.Game/Taiko/CStage\346\274\224\345\245\217\343\203\211\343\203\251\343\203\240\347\224\273\351\235\242.cs"
+++ "b/OpenTaiko/src/Stages/07.Game/Taiko/CStage\346\274\224\345\245\217\343\203\211\343\203\251\343\203\240\347\224\273\351\235\242.cs"
@@ -489,7 +489,7 @@ public override int Draw() {
this.t進行描画_演奏情報();
- if (OpenTaiko.TJA.listLyric2.Count > ShownLyric2 && OpenTaiko.TJA.listLyric2[ShownLyric2].Time < (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
+ if (OpenTaiko.TJA.listLyric2.Count > ShownLyric2 && OpenTaiko.TJA.listLyric2[ShownLyric2].Time < (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
this.actPanel.t歌詞テクスチャを生成する(OpenTaiko.TJA.listLyric2[ShownLyric2++].TextTex);
}
@@ -1930,7 +1930,7 @@ public void t全体制御メソッド() {
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
var chkChip = this.chip現在処理中の連打チップ[i];
if (chkChip != null) {
- long nowTime = (long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ long nowTime = (long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
//int n = this.chip現在処理中の連打チップ[i].nチャンネル番号;
if ((NotesManager.IsGenericBalloon(chkChip) || NotesManager.IsKusudama(chkChip)) && (this.bCurrentlyDrumRoll[i] == true)) {
//if (this.chip現在処理中の連打チップ.n発声時刻ms <= (int)CSound管理.rc演奏用タイマ.n現在時刻ms && this.chip現在処理中の連打チップ.nノーツ終了時刻ms >= (int)CSound管理.rc演奏用タイマ.n現在時刻ms)
@@ -1959,7 +1959,7 @@ public void t全体制御メソッド() {
//常時イベントが発生しているメソッドのほうがいいんじゃないかという予想。
//CDTX.CChip chipNoHit = this.r指定時刻に一番近い未ヒットChip((int)CSound管理.rc演奏用タイマ.n現在時刻ms, 0);
for (int i = 0; i < OpenTaiko.ConfigIni.nPlayerCount; i++) {
- CChip chipNoHit = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed), i);
+ CChip chipNoHit = r指定時刻に一番近い未ヒットChipを過去方向優先で検索する((long)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed), i);
EGameType _gt = OpenTaiko.ConfigIni.nGameType[OpenTaiko.GetActualPlayer(i)];
bool _isBigKaTaiko = NotesManager.IsBigKaTaiko(chipNoHit, _gt);
@@ -1968,10 +1968,10 @@ public void t全体制御メソッド() {
if (chipNoHit != null && (_isBigDonTaiko || _isBigKaTaiko)) {
CConfigIni.CTimingZones tz = this.GetTimingZones(i);
- float timeC = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed);
+ float timeC = chipNoHit.n発声時刻ms - (float)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed);
int nWaitTime = OpenTaiko.ConfigIni.nBigNoteWaitTimems;
if (chipNoHit.eNoteState == ENoteState.Wait && timeC <= tz.nBadZone
- && chipNoHit.nProcessTime + nWaitTime <= (int)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
+ && chipNoHit.nProcessTime + nWaitTime <= (int)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) {
if (!_isSwapNote) {
this.tドラムヒット処理(chipNoHit.nProcessTime, EPad.RRed, chipNoHit, false, i);
//this.nWaitButton = 0;
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/Dan_Cert.cs b/OpenTaiko/src/Stages/07.Game/Taiko/Dan_Cert.cs
index 4260ff31..d62ff56a 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/Dan_Cert.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/Dan_Cert.cs
@@ -267,8 +267,8 @@ public void Update() {
if (OpenTaiko.TJA.listChip.Count > 0) {
if (ExamChange[i]
- ? OpenTaiko.TJA.pDan_LastChip[NowShowingNumber].n発声時刻ms <= SoundManager.PlayTimer.NowTime//TJAPlayer3.Timer.n現在時刻
- : OpenTaiko.TJA.listChip[OpenTaiko.TJA.listChip.Count - 1].n発声時刻ms <= SoundManager.PlayTimer.NowTime)//TJAPlayer3.Timer.n現在時刻)
+ ? OpenTaiko.TJA.pDan_LastChip[NowShowingNumber].n発声時刻ms <= SoundManager.PlayTimer.NowTimeMs//TJAPlayer3.Timer.n現在時刻
+ : OpenTaiko.TJA.listChip[OpenTaiko.TJA.listChip.Count - 1].n発声時刻ms <= SoundManager.PlayTimer.NowTimeMs)//TJAPlayer3.Timer.n現在時刻)
{
switch (Challenge[i].GetExamType()) {
case Exam.Type.Score:
diff --git a/OpenTaiko/src/Stages/07.Game/Taiko/ScriptBG.cs b/OpenTaiko/src/Stages/07.Game/Taiko/ScriptBG.cs
index 152f1af9..2c6d7c33 100644
--- a/OpenTaiko/src/Stages/07.Game/Taiko/ScriptBG.cs
+++ b/OpenTaiko/src/Stages/07.Game/Taiko/ScriptBG.cs
@@ -253,7 +253,7 @@ public void Update() {
double timeoffset = OpenTaiko.stageSongSelect.nChoosenSongDifficulty[0] != (int)Difficulty.Dan ? -2.0 : -8.2;
// Due to the fact that all Dans use DELAY to offset instead of OFFSET, Dan offset can't be properly synced. ¯\_(ツ)_/¯
- timestamp = (((double)(SoundManager.PlayTimer.NowTime * OpenTaiko.ConfigIni.SongPlaybackSpeed)) / 1000.0) +
+ timestamp = (((double)(SoundManager.PlayTimer.NowTimeMs * OpenTaiko.ConfigIni.SongPlaybackSpeed)) / 1000.0) +
(-(OpenTaiko.ConfigIni.MusicPreTimeMs + OpenTaiko.TJA.nOFFSET) / 1000.0) +
timeoffset;
}